A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita
audio
rust
zig
deno
mpris
rockbox
mpd
1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2011 Andrew Ryabinin
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
19 *
20 ****************************************************************************/
21
22/* Button Code Definitions for HiFiMAN HM-601 reference design target */
23
24#include "config.h"
25#include "action.h"
26#include "button.h"
27#include "settings.h"
28
29/*
30 * The format of the list is as follows
31 * { Action Code, Button code, Prereq button code }
32 * if there's no need to check the previous button's value, use BUTTON_NONE
33 * Insert LAST_ITEM_IN_LIST at the end of each mapping
34 */
35static const struct button_mapping button_context_standard[] = {
36 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
37 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
38 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
39 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
40
41 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
42 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
43 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
44 { ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
45
46 LAST_ITEM_IN_LIST
47}; /* button_context_standard */
48
49static const struct button_mapping button_context_wps[] = {
50 { ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
51 { ACTION_WPS_STOP, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
52 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
53 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
54 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
55 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT},
56 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
57 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
58
59 { ACTION_WPS_ABSETB_NEXTDIR,BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER },
60 { ACTION_WPS_ABSETA_PREVDIR,BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER },
61 { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
62
63 { ACTION_WPS_BROWSE, BUTTON_UP|BUTTON_REL, BUTTON_UP },
64 { ACTION_WPS_CONTEXT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
65 { ACTION_WPS_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
66 { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
67
68
69 LAST_ITEM_IN_LIST
70}; /* button_context_wps */
71
72/** Bookmark Screen **/
73static const struct button_mapping button_context_bmark[] = {
74 { ACTION_BMS_DELETE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
75
76 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
77}; /* button_context_settings_bmark */
78
79
80/** Keyboard **/
81static const struct button_mapping button_context_keyboard[] = {
82 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
83 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
84 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
85 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
86 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
87 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
88 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
89 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
90 { ACTION_KBD_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
91 { ACTION_KBD_DONE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
92 { ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
93
94 LAST_ITEM_IN_LIST
95}; /* button_context_keyboard */
96
97/** Pitchscreen **/
98static const struct button_mapping button_context_pitchscreen[] = {
99 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
100 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
101 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
102 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
103 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
104 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
105 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
106 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
107 { ACTION_PS_TOGGLE_MODE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
108 { ACTION_PS_RESET, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT},
109 { ACTION_PS_EXIT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
110
111 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
112}; /* button_context_pitchscreen */
113
114/** Quickscreen **/
115static const struct button_mapping button_context_quickscreen[] = {
116 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
117 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
118 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
119 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
120 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
121 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
122 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
123 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
124 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
125
126 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
127}; /* button_context_quickscreen */
128
129/** Settings - General Mappings **/
130static const struct button_mapping button_context_settings[] = {
131 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
132 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
133 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
134 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
135 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
136 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
137 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
138 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
139
140 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
141}; /* button_context_settings */
142
143/** Settings - Using Sliders **/
144static const struct button_mapping button_context_settings_r_is_inc[] = {
145 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
146 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
147 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
148 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
149
150 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
151
152 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
153}; /* button_context_settings_r_is_inc */
154
155/** Tree **/
156static const struct button_mapping button_context_tree[] = {
157 { ACTION_TREE_WPS, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
158 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_SELECT, BUTTON_POWER },
159 { ACTION_TREE_HOTKEY, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
160
161 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
162}; /* button_context_tree */
163
164static const struct button_mapping button_context_tree_scroll_lr[] = {
165 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
166 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
167 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
168 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
169 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
170 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
171
172 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
173}; /* button_context_tree_scroll_lr */
174
175/** Yes/No Screen **/
176static const struct button_mapping button_context_yesnoscreen[] = {
177 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
178 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
179}; /* button_context_settings_yesnoscreen */
180
181/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
182const struct button_mapping* get_context_mapping(int context)
183{
184 switch (context)
185 {
186 /* anything that uses button_context_standard */
187 case CONTEXT_LIST:
188 case CONTEXT_STD:
189 default:
190 return button_context_standard;
191
192 /* contexts with special mapping */
193 case CONTEXT_BOOKMARKSCREEN:
194 return button_context_bmark;
195
196 case CONTEXT_KEYBOARD:
197 case CONTEXT_MORSE_INPUT:
198 return button_context_keyboard;
199
200 case CONTEXT_PITCHSCREEN:
201 return button_context_pitchscreen;
202
203 case CONTEXT_QUICKSCREEN:
204 return button_context_quickscreen;
205
206 case CONTEXT_SETTINGS:
207 case CONTEXT_SETTINGS_TIME:
208 return button_context_settings;
209
210 case CONTEXT_SETTINGS_COLOURCHOOSER:
211 case CONTEXT_SETTINGS_EQ:
212 case CONTEXT_SETTINGS_RECTRIGGER:
213 return button_context_settings_r_is_inc;
214
215 case CONTEXT_TREE:
216 case CONTEXT_MAINMENU:
217 if (global_settings.hold_lr_for_scroll_in_list)
218 return button_context_tree_scroll_lr;
219 /* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */
220 case CONTEXT_TREE|CONTEXT_CUSTOM:
221 return button_context_tree;
222
223 case CONTEXT_WPS:
224 return button_context_wps;
225
226 case CONTEXT_YESNOSCREEN:
227 return button_context_yesnoscreen;
228 }
229}