A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
at master 229 lines 11 kB view raw
1/*************************************************************************** 2 * __________ __ ___. 3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___ 4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / 5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < 6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ 7 * \/ \/ \/ \/ \/ 8 * $Id$ 9 * 10 * Copyright (C) 2011 Andrew Ryabinin 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY 18 * KIND, either express or implied. 19 * 20 ****************************************************************************/ 21 22/* Button Code Definitions for HiFiMAN HM-601 reference design target */ 23 24#include "config.h" 25#include "action.h" 26#include "button.h" 27#include "settings.h" 28 29/* 30 * The format of the list is as follows 31 * { Action Code, Button code, Prereq button code } 32 * if there's no need to check the previous button's value, use BUTTON_NONE 33 * Insert LAST_ITEM_IN_LIST at the end of each mapping 34 */ 35static const struct button_mapping button_context_standard[] = { 36 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, 37 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 38 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, 39 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 40 41 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, 42 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, 43 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, 44 { ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, 45 46 LAST_ITEM_IN_LIST 47}; /* button_context_standard */ 48 49static const struct button_mapping button_context_wps[] = { 50 { ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, 51 { ACTION_WPS_STOP, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, 52 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, 53 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 54 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, 55 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT}, 56 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 57 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, 58 59 { ACTION_WPS_ABSETB_NEXTDIR,BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER }, 60 { ACTION_WPS_ABSETA_PREVDIR,BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER }, 61 { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER }, 62 63 { ACTION_WPS_BROWSE, BUTTON_UP|BUTTON_REL, BUTTON_UP }, 64 { ACTION_WPS_CONTEXT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, 65 { ACTION_WPS_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN }, 66 { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, 67 68 69 LAST_ITEM_IN_LIST 70}; /* button_context_wps */ 71 72/** Bookmark Screen **/ 73static const struct button_mapping button_context_bmark[] = { 74 { ACTION_BMS_DELETE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, 75 76 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), 77}; /* button_context_settings_bmark */ 78 79 80/** Keyboard **/ 81static const struct button_mapping button_context_keyboard[] = { 82 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, 83 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 84 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, 85 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 86 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE }, 87 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 88 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, 89 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 90 { ACTION_KBD_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT}, 91 { ACTION_KBD_DONE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT}, 92 { ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_NONE }, 93 94 LAST_ITEM_IN_LIST 95}; /* button_context_keyboard */ 96 97/** Pitchscreen **/ 98static const struct button_mapping button_context_pitchscreen[] = { 99 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, 100 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 101 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, 102 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 103 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, 104 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, 105 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, 106 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, 107 { ACTION_PS_TOGGLE_MODE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT}, 108 { ACTION_PS_RESET, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT}, 109 { ACTION_PS_EXIT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER}, 110 111 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 112}; /* button_context_pitchscreen */ 113 114/** Quickscreen **/ 115static const struct button_mapping button_context_quickscreen[] = { 116 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE }, 117 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 118 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, 119 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 120 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, 121 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 122 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, 123 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 124 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER}, 125 126 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 127}; /* button_context_quickscreen */ 128 129/** Settings - General Mappings **/ 130static const struct button_mapping button_context_settings[] = { 131 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, 132 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 133 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, 134 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 135 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, 136 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 137 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER}, 138 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 139 140 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 141}; /* button_context_settings */ 142 143/** Settings - Using Sliders **/ 144static const struct button_mapping button_context_settings_r_is_inc[] = { 145 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, 146 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 147 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, 148 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 149 150 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER}, 151 152 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 153}; /* button_context_settings_r_is_inc */ 154 155/** Tree **/ 156static const struct button_mapping button_context_tree[] = { 157 { ACTION_TREE_WPS, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, 158 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_SELECT, BUTTON_POWER }, 159 { ACTION_TREE_HOTKEY, BUTTON_POWER|BUTTON_UP, BUTTON_POWER }, 160 161 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 162}; /* button_context_tree */ 163 164static const struct button_mapping button_context_tree_scroll_lr[] = { 165 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, 166 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, 167 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, 168 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 169 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, 170 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 171 172 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), 173}; /* button_context_tree_scroll_lr */ 174 175/** Yes/No Screen **/ 176static const struct button_mapping button_context_yesnoscreen[] = { 177 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, 178 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 179}; /* button_context_settings_yesnoscreen */ 180 181/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ 182const struct button_mapping* get_context_mapping(int context) 183{ 184 switch (context) 185 { 186 /* anything that uses button_context_standard */ 187 case CONTEXT_LIST: 188 case CONTEXT_STD: 189 default: 190 return button_context_standard; 191 192 /* contexts with special mapping */ 193 case CONTEXT_BOOKMARKSCREEN: 194 return button_context_bmark; 195 196 case CONTEXT_KEYBOARD: 197 case CONTEXT_MORSE_INPUT: 198 return button_context_keyboard; 199 200 case CONTEXT_PITCHSCREEN: 201 return button_context_pitchscreen; 202 203 case CONTEXT_QUICKSCREEN: 204 return button_context_quickscreen; 205 206 case CONTEXT_SETTINGS: 207 case CONTEXT_SETTINGS_TIME: 208 return button_context_settings; 209 210 case CONTEXT_SETTINGS_COLOURCHOOSER: 211 case CONTEXT_SETTINGS_EQ: 212 case CONTEXT_SETTINGS_RECTRIGGER: 213 return button_context_settings_r_is_inc; 214 215 case CONTEXT_TREE: 216 case CONTEXT_MAINMENU: 217 if (global_settings.hold_lr_for_scroll_in_list) 218 return button_context_tree_scroll_lr; 219 /* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */ 220 case CONTEXT_TREE|CONTEXT_CUSTOM: 221 return button_context_tree; 222 223 case CONTEXT_WPS: 224 return button_context_wps; 225 226 case CONTEXT_YESNOSCREEN: 227 return button_context_yesnoscreen; 228 } 229}