A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
at master 471 lines 27 kB view raw
1/*************************************************************************** 2 * __________ __ ___. 3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___ 4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / 5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < 6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ 7 * \/ \/ \/ \/ \/ 8 * $Id$ 9 * 10 * Copyright © Amaury Pouly 2011 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY 18 * KIND, either express or implied. 19 * 20 ****************************************************************************/ 21 22#include "config.h" 23#include "action.h" 24#include "button.h" 25#include "settings.h" 26 27/* {Action Code, Button code, Prereq button code } */ 28 29/* 30 * The format of the list is as follows 31 * { Action Code, Button code, Prereq button code } 32 * if there's no need to check the previous button's value, use BUTTON_NONE 33 * Insert LAST_ITEM_IN_LIST at the end of each mapping 34 */ 35static const struct button_mapping button_context_standard[] = { 36 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, 37 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 38 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, 39 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 40 41 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, 42 { ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, 43 44 { ACTION_STD_MENU, BUTTON_BACK, BUTTON_NONE }, 45 { ACTION_STD_MENU, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE }, 46 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, 47 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 48 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, 49 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, 50 51 { ACTION_STD_KEYLOCK, BUTTON_POWER, BUTTON_NONE }, 52 53 { ACTION_STD_QUICKSCREEN, BUTTON_BOTTOMLEFT|BUTTON_REL, BUTTON_BOTTOMLEFT }, 54// { ACTION_STD_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC }, 55 { ACTION_STD_HOTKEY, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_BOTTOMRIGHT }, 56// on some gesture later? 57 58 LAST_ITEM_IN_LIST 59}; /* button_context_standard */ 60 61static const struct button_mapping button_context_wps[] = { 62 { ACTION_WPS_PLAY, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE }, 63 { ACTION_WPS_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE }, 64 65 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE }, 66 67 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, 68 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 69 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, 70 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 71 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, 72 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, 73 74 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, 75 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, 76 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, 77 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 78 79 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, 80 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 81 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, 82 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 83 84 { ACTION_WPS_MENU, BUTTON_BACK, BUTTON_NONE }, 85 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, 86 { ACTION_WPS_PITCHSCREEN, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_BOTTOMLEFT }, 87 { ACTION_WPS_QUICKSCREEN, BUTTON_BOTTOMLEFT|BUTTON_REL, BUTTON_BOTTOMLEFT }, 88 { ACTION_WPS_ID3SCREEN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT }, 89 90 { ACTION_WPS_HOTKEY, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_BOTTOMRIGHT }, 91 92/* Playlist should be hard linked on BOTTOMRIGHT and hotkey move to some gesture in the future 93 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_BACK|BUTTON_DOWN, BUTTON_NONE }, 94 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_BACK|BUTTON_RIGHT, BUTTON_BACK }, 95 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_BACK|BUTTON_LEFT, BUTTON_BACK }, 96 { ACTION_WPS_ABRESET, BUTTON_BACK|BUTTON_SELECT, BUTTON_BACK }, 97 on some gesture later? */ 98 99 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 100}; /* button_context_wps */ 101 102static const struct button_mapping button_context_keyboard[] = { 103 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, 104 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 105 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, 106 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 107 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE }, 108 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 109 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, 110 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 111 112 { ACTION_KBD_CURSOR_LEFT, BUTTON_BOTTOMLEFT, BUTTON_NONE }, 113 { ACTION_KBD_CURSOR_LEFT, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_NONE }, 114 { ACTION_KBD_CURSOR_RIGHT, BUTTON_BOTTOMRIGHT, BUTTON_NONE }, 115 { ACTION_KBD_CURSOR_RIGHT, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_NONE }, 116 117 { ACTION_KBD_BACKSPACE, BUTTON_BACK, BUTTON_NONE }, 118 { ACTION_KBD_BACKSPACE, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE }, 119 120 { ACTION_KBD_SELECT, BUTTON_PLAYPAUSE, BUTTON_NONE }, 121 { ACTION_KBD_DONE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, 122 { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE }, 123 124 { ACTION_KBD_MORSE_INPUT, BUTTON_VOL_UP, BUTTON_NONE }, 125 { ACTION_KBD_MORSE_SELECT, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE }, 126 127 LAST_ITEM_IN_LIST 128}; /* button_context_keyboard */ 129 130static const struct button_mapping button_context_quickscreen[] = { 131 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, 132 { ACTION_STD_CANCEL, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, 133 { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE }, 134 { ACTION_STD_CANCEL, BUTTON_PLAYPAUSE, BUTTON_NONE }, 135 { ACTION_STD_CANCEL, BUTTON_BOTTOMRIGHT, BUTTON_NONE }, 136 { ACTION_STD_CANCEL, BUTTON_BOTTOMLEFT, BUTTON_NONE }, 137 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE }, 138 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, 139 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, 140 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, 141 142 LAST_ITEM_IN_LIST 143}; /* button_context_quickscreen */ 144 145static const struct button_mapping button_context_tree[] = { 146 { ACTION_TREE_WPS, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE }, 147 { ACTION_TREE_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE }, 148 149 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) 150}; /* button_context_tree */ 151 152static const struct button_mapping button_context_list[] = { 153#ifdef HAVE_VOLUME_IN_LIST 154 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, 155 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, 156 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, 157 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 158#endif 159// { ACTION_LISTTREE_PGUP, BUTTON_BOTTOMLEFT, BUTTON_NONE }, 160 { ACTION_LISTTREE_PGUP, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_NONE }, 161// { ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT, BUTTON_NONE }, 162 { ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_NONE }, 163#ifdef HAVE_HOTKEY //on some gesture later? 164 { ACTION_TREE_HOTKEY, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_BOTTOMRIGHT }, 165#endif 166 167 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 168}; /* button_context_list */ 169 170#ifdef CONFIG_TUNER 171static const struct button_mapping button_context_radio[] = { 172 173 { ACTION_FM_MODE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, 174 { ACTION_FM_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE }, 175 176 { ACTION_FM_PLAY, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE }, 177 { ACTION_FM_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE }, 178 179 { ACTION_FM_PREV_PRESET, BUTTON_BOTTOMLEFT|BUTTON_REL, BUTTON_BOTTOMLEFT }, 180 { ACTION_FM_NEXT_PRESET, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_BOTTOMRIGHT }, 181 { ACTION_FM_PRESET, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_NONE }, 182 183 { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE }, 184 { ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, 185 { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE }, 186 { ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 187 188 { ACTION_FM_EXIT, BUTTON_BACK, BUTTON_NONE }, 189 190 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) 191}; /* button_context_radio */ 192#endif 193 194#ifdef HAVE_RECORDING 195static const struct button_mapping button_context_recscreen[] = { 196 197 { ACTION_REC_PAUSE, BUTTON_PLAYPAUSE, BUTTON_NONE }, 198 { ACTION_REC_NEWFILE, BUTTON_BOTTOMRIGHT, BUTTON_NONE }, 199 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, 200 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 201 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, 202 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 203 { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE }, 204 205 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 206}; /* button_context_recscreen */ 207#endif 208 209static const struct button_mapping button_context_settings[] = { 210 /* we overwrite this to avoid select from std */ 211 { ACTION_NONE, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, 212 213 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, 214 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 215 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, 216 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 217 218 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, 219 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 220 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, 221 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 222 223 { ACTION_SETTINGS_INCBIGSTEP, BUTTON_BOTTOMRIGHT, BUTTON_NONE }, 224 { ACTION_SETTINGS_INCBIGSTEP, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_NONE }, 225 { ACTION_SETTINGS_DECBIGSTEP, BUTTON_BOTTOMLEFT, BUTTON_NONE }, 226 { ACTION_SETTINGS_DECBIGSTEP, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_NONE }, 227 228 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, 229 230 { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE }, 231 232 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 233}; /* button_context_settings */ 234 235static const struct button_mapping button_context_settings_right_is_inc[] = { 236 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, 237 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 238 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, 239 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 240 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, 241 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 242 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, 243 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 244 245 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) 246}; /* button_context_settingsgraphical */ 247 248static const struct button_mapping button_context_time[] = { 249 250 { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE }, 251 { ACTION_STD_OK, BUTTON_PLAYPAUSE, BUTTON_NONE }, 252 253 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) 254}; /* button_context_time */ 255 256static const struct button_mapping button_context_colorchooser[] = { 257 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, 258 { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE }, 259 260 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), 261}; /* button_context_colorchooser */ 262 263static const struct button_mapping button_context_eq[] = { 264 { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE }, 265 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, 266 267 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), 268}; /* button_context_eq */ 269 270/* Bookmark Screen */ 271static const struct button_mapping button_context_bmark[] = { 272 { ACTION_BMS_DELETE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, 273 { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE }, 274 275 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), 276}; /* button_context_bmark */ 277 278static const struct button_mapping button_context_pitchscreen[] = { 279 280 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, 281 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 282 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, 283 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 284 285 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, 286 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, 287 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, 288 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, 289 290 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 291 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 292 293 { ACTION_PS_TOGGLE_MODE, BUTTON_BOTTOMRIGHT, BUTTON_NONE }, 294 295 { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE }, 296 { ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE }, 297 { ACTION_PS_EXIT, BUTTON_PLAYPAUSE, BUTTON_NONE }, 298 299 LAST_ITEM_IN_LIST 300}; /* button_context_pitchcreen */ 301 302static const struct button_mapping button_context_yesno[] = { 303 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, 304 305 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) 306}; /* button_context_yesno */ 307 308#ifdef USB_ENABLE_HID 309static const struct button_mapping button_context_usb_hid[] = { 310 { ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, 311 { ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_POWER|BUTTON_REPEAT, BUTTON_POWER }, 312 313 LAST_ITEM_IN_LIST 314}; /* button_context_usb_hid */ 315 316static const struct button_mapping button_context_usb_hid_mode_multimedia[] = { 317 318 { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_DOWN, BUTTON_NONE }, 319 { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 320 { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_UP, BUTTON_NONE }, 321 { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 322 { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, 323 { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 324 { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP, BUTTON_NONE }, 325 { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, 326 { ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, 327 { ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK }, 328 { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE }, 329 { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_PLAYPAUSE }, 330 { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, 331 { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, 332 333 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID) 334}; /* button_context_usb_hid_mode_multimedia */ 335 336 337static const struct button_mapping button_context_usb_hid_mode_presentation[] = { 338 { ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE }, 339 { ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_PLAYPAUSE }, 340 { ACTION_USB_HID_PRESENTATION_SLIDE_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, 341 { ACTION_USB_HID_PRESENTATION_SLIDE_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, 342 { ACTION_USB_HID_PRESENTATION_SLIDE_FIRST, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 343 { ACTION_USB_HID_PRESENTATION_SLIDE_LAST, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 344 { ACTION_USB_HID_PRESENTATION_SCREEN_BLACK, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT }, 345 { ACTION_USB_HID_PRESENTATION_SCREEN_WHITE, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_BOTTOMLEFT }, 346 { ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_UP, BUTTON_NONE }, 347 { ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 348 { ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_DOWN, BUTTON_NONE }, 349 { ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 350 { ACTION_USB_HID_PRESENTATION_MOUSE_CLICK, BUTTON_SELECT, BUTTON_SELECT }, 351 { ACTION_USB_HID_PRESENTATION_MOUSE_OVER, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, 352 353 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID) 354}; /* button_context_usb_hid_mode_presentation */ 355 356static const struct button_mapping button_context_usb_hid_mode_browser[] = { 357 { ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_UP, BUTTON_NONE }, 358 { ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 359 { ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_DOWN, BUTTON_NONE }, 360 { ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 361 { ACTION_USB_HID_BROWSER_SCROLL_PAGE_UP, BUTTON_BOTTOMLEFT, BUTTON_NONE }, 362 { ACTION_USB_HID_BROWSER_SCROLL_PAGE_UP, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_NONE }, 363 { ACTION_USB_HID_BROWSER_SCROLL_PAGE_DOWN, BUTTON_BOTTOMRIGHT, BUTTON_NONE }, 364 { ACTION_USB_HID_BROWSER_SCROLL_PAGE_DOWN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_NONE }, 365 { ACTION_USB_HID_BROWSER_ZOOM_IN, BUTTON_VOL_UP, BUTTON_NONE }, 366 { ACTION_USB_HID_BROWSER_ZOOM_IN, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, 367 { ACTION_USB_HID_BROWSER_ZOOM_OUT, BUTTON_VOL_DOWN, BUTTON_NONE }, 368 { ACTION_USB_HID_BROWSER_ZOOM_OUT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 369 { ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE }, 370 { ACTION_USB_HID_BROWSER_TAB_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, 371 { ACTION_USB_HID_BROWSER_TAB_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, 372 { ACTION_USB_HID_BROWSER_TAB_CLOSE, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK }, 373 { ACTION_USB_HID_BROWSER_HISTORY_BACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, 374 { ACTION_USB_HID_BROWSER_HISTORY_FORWARD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, 375 { ACTION_USB_HID_BROWSER_VIEW_FULL_SCREEN, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, 376 377 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID) 378}; /* button_context_usb_hid_mode_browser */ 379 380#ifdef HAVE_USB_HID_MOUSE 381static const struct button_mapping button_context_usb_hid_mode_mouse[] = { 382 { ACTION_USB_HID_MOUSE_UP, BUTTON_UP, BUTTON_NONE }, 383 { ACTION_USB_HID_MOUSE_UP_REP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, 384 { ACTION_USB_HID_MOUSE_DOWN, BUTTON_DOWN, BUTTON_NONE }, 385 { ACTION_USB_HID_MOUSE_DOWN_REP, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, 386 { ACTION_USB_HID_MOUSE_LEFT, BUTTON_LEFT, BUTTON_NONE }, 387 { ACTION_USB_HID_MOUSE_LEFT_REP, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, 388 { ACTION_USB_HID_MOUSE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, 389 { ACTION_USB_HID_MOUSE_RIGHT_REP, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, 390 391 { ACTION_USB_HID_MOUSE_BUTTON_LEFT, BUTTON_SELECT, BUTTON_NONE }, 392 { ACTION_USB_HID_MOUSE_BUTTON_LEFT_REL, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE }, 393 394 { ACTION_USB_HID_MOUSE_BUTTON_RIGHT, BUTTON_PLAYPAUSE, BUTTON_NONE }, 395 { ACTION_USB_HID_MOUSE_BUTTON_RIGHT_REL, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE }, 396 397 { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP, BUTTON_BACK, BUTTON_NONE }, 398 { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE }, 399 { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_BOTTOMLEFT, BUTTON_NONE }, 400 { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_NONE }, 401 402 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID) 403}; /* button_context_usb_hid_mode_mouse */ 404#endif 405#endif 406 407/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ 408const struct button_mapping* get_context_mapping(int context) 409{ 410 switch (context & ~CONTEXT_LOCKED) 411 { 412 case CONTEXT_STD: 413 return button_context_standard; 414 case CONTEXT_MAINMENU: 415 return button_context_tree; 416 case CONTEXT_SETTINGS: 417 return button_context_settings; 418 case CONTEXT_WPS: 419 return button_context_wps; 420 case CONTEXT_YESNOSCREEN: 421 return button_context_yesno; 422 case CONTEXT_SETTINGS_TIME: 423 return button_context_time; 424 case CONTEXT_KEYBOARD: 425 case CONTEXT_MORSE_INPUT: 426 return button_context_keyboard; 427#ifdef CONFIG_TUNER 428 case CONTEXT_FM: 429 return button_context_radio; 430#endif 431 case CONTEXT_LIST: 432 return button_context_list; 433 case CONTEXT_TREE: 434 return button_context_tree; 435 case CONTEXT_SETTINGS_EQ: 436 return button_context_eq; 437#ifdef HAVE_RECORDING 438 case CONTEXT_RECSCREEN: 439 return button_context_recscreen; 440#endif 441 case CONTEXT_QUICKSCREEN: 442 return button_context_quickscreen; 443 case CONTEXT_BOOKMARKSCREEN: 444 return button_context_bmark; 445 case CONTEXT_PITCHSCREEN: 446 return button_context_pitchscreen; 447 case CONTEXT_SETTINGS_COLOURCHOOSER: 448 return button_context_colorchooser; 449 case CONTEXT_SETTINGS_RECTRIGGER: 450 return button_context_settings_right_is_inc; 451 case CONTEXT_CUSTOM|CONTEXT_SETTINGS: 452 return button_context_settings_right_is_inc; 453#ifdef USB_ENABLE_HID 454 case CONTEXT_USB_HID: 455 return button_context_usb_hid; 456 case CONTEXT_USB_HID_MODE_MULTIMEDIA: 457 return button_context_usb_hid_mode_multimedia; 458 case CONTEXT_USB_HID_MODE_PRESENTATION: 459 return button_context_usb_hid_mode_presentation; 460 case CONTEXT_USB_HID_MODE_BROWSER: 461 return button_context_usb_hid_mode_browser; 462#ifdef HAVE_USB_HID_MOUSE 463 case CONTEXT_USB_HID_MODE_MOUSE: 464 return button_context_usb_hid_mode_mouse; 465#endif 466#endif 467 default: 468 return button_context_standard; 469 } 470 return button_context_standard; 471}