A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita
audio
rust
zig
deno
mpris
rockbox
mpd
1/***************************************************************************
2 * __________ __ ___
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 *
9 * Copyright (C) 2014 by Ilia Sergachev: Initial Rockbox port to iBasso DX50
10 * Copyright (C) 2014 by Mario Basister: iBasso DX90 port
11 * Copyright (C) 2014 by Simon Rothen: Initial Rockbox repository submission, additional features
12 * Copyright (C) 2014 by Udo Schläpfer: Code clean up, additional features
13 *
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
18 *
19 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
20 * KIND, either express or implied.
21 *
22 ****************************************************************************/
23
24
25#include <stdio.h>
26#include <string.h>
27#include <stdlib.h>
28
29#include "config.h"
30#include "action.h"
31#include "button.h"
32#include "settings.h"
33
34
35/*
36 Button Code Definitions for iBasso DX50 & DX90.
37
38 The format of the list is as follows
39
40 { Action Code, Button code, Prereq button code }
41
42 If there's no need to check the previous button's value, use BUTTON_NONE.
43 CAVEAT: The action without prereq button code will allways be choosen if it has a
44 lower index in the list.
45 Insert LAST_ITEM_IN_LIST at the end of each mapping
46*/
47
48
49static const struct button_mapping button_context_standard[] =
50{
51 { ACTION_STD_CONTEXT, BUTTON_PLAY | BUTTON_REPEAT, BUTTON_PLAY },
52 { ACTION_STD_OK, BUTTON_PLAY | BUTTON_REL, BUTTON_PLAY },
53 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
54 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
55 { ACTION_STD_PREVREPEAT, BUTTON_LEFT | BUTTON_REPEAT, BUTTON_NONE },
56 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT | BUTTON_REPEAT, BUTTON_NONE },
57 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
58
59 LAST_ITEM_IN_LIST
60};
61
62
63static const struct button_mapping button_context_wps[] =
64{
65 { ACTION_WPS_MENU, BUTTON_POWER, BUTTON_NONE },
66 { ACTION_WPS_CONTEXT, BUTTON_PLAY | BUTTON_REPEAT, BUTTON_NONE },
67 { ACTION_WPS_PLAY, BUTTON_PLAY | BUTTON_REL, BUTTON_NONE },
68 { ACTION_WPS_SEEKBACK, BUTTON_LEFT | BUTTON_REPEAT, BUTTON_NONE },
69 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT | BUTTON_REPEAT, BUTTON_NONE },
70 { ACTION_WPS_STOPSEEK, BUTTON_LEFT | BUTTON_REL, BUTTON_LEFT | BUTTON_REPEAT },
71 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT | BUTTON_REL, BUTTON_RIGHT | BUTTON_REPEAT },
72 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT | BUTTON_REL, BUTTON_NONE },
73 { ACTION_WPS_SKIPPREV, BUTTON_LEFT | BUTTON_REL, BUTTON_NONE },
74 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
75 { ACTION_WPS_VOLUP, BUTTON_VOL_UP | BUTTON_REPEAT, BUTTON_NONE },
76 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
77 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN | BUTTON_REPEAT, BUTTON_NONE },
78
79 LAST_ITEM_IN_LIST
80};
81
82
83static const struct button_mapping button_context_list[] =
84{
85 { ACTION_LIST_VOLUP, BUTTON_VOL_UP | BUTTON_REPEAT, BUTTON_NONE },
86 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
87 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
88 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN | BUTTON_REPEAT, BUTTON_NONE },
89
90 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
91};
92
93
94static const struct button_mapping button_context_tree[] =
95{
96 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
97};
98
99
100static const struct button_mapping button_context_listtree_scroll_with_combo[] =
101{
102 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM | CONTEXT_TREE),
103};
104
105
106static const struct button_mapping button_context_listtree_scroll_without_combo[] =
107{
108 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM | CONTEXT_TREE),
109};
110
111
112static const struct button_mapping button_context_settings[] =
113{
114 { ACTION_SETTINGS_INC, BUTTON_VOL_UP | BUTTON_REL, BUTTON_NONE },
115 { ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP | BUTTON_REPEAT, BUTTON_NONE },
116 { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN | BUTTON_REL, BUTTON_NONE },
117 { ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN | BUTTON_REPEAT, BUTTON_NONE },
118
119 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
120};
121
122
123static const struct button_mapping button_context_settings_right_is_inc[] =
124{
125 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
126};
127
128
129static const struct button_mapping button_context_mainmenu[] =
130{
131 { ACTION_TREE_WPS, BUTTON_POWER, BUTTON_NONE },
132
133 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE),
134};
135
136
137static const struct button_mapping button_context_yesno[] =
138{
139 { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
140 { ACTION_YESNO_ACCEPT, BUTTON_LEFT, BUTTON_NONE },
141
142 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
143};
144
145
146static const struct button_mapping button_context_colorchooser[] =
147{
148 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
149};
150
151
152static const struct button_mapping button_context_eq[] =
153{
154 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
155};
156
157
158static const struct button_mapping button_context_keyboard[] =
159{
160 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
161 { ACTION_KBD_LEFT, BUTTON_LEFT | BUTTON_REPEAT, BUTTON_NONE },
162 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
163 { ACTION_KBD_RIGHT, BUTTON_RIGHT | BUTTON_REPEAT, BUTTON_NONE },
164 { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY | BUTTON_LEFT, BUTTON_NONE },
165 { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY | BUTTON_LEFT | BUTTON_REPEAT, BUTTON_NONE },
166 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY | BUTTON_RIGHT, BUTTON_NONE },
167 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY | BUTTON_RIGHT | BUTTON_REPEAT, BUTTON_NONE },
168 { ACTION_KBD_SELECT, BUTTON_PLAY, BUTTON_NONE },
169 { ACTION_KBD_UP, BUTTON_VOL_UP, BUTTON_NONE },
170 { ACTION_KBD_UP, BUTTON_VOL_UP | BUTTON_REPEAT, BUTTON_NONE },
171 { ACTION_KBD_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
172 { ACTION_KBD_DOWN, BUTTON_VOL_DOWN | BUTTON_REPEAT, BUTTON_NONE },
173
174 LAST_ITEM_IN_LIST
175};
176
177
178
179static const struct button_mapping button_context_bmark[] =
180{
181 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
182};
183
184
185static const struct button_mapping button_context_time[] =
186{
187 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
188};
189
190
191static const struct button_mapping button_context_quickscreen[] =
192{
193 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
194};
195
196
197static const struct button_mapping button_context_pitchscreen[] =
198{
199 { ACTION_PS_INC_SMALL, BUTTON_VOL_UP | BUTTON_REL, BUTTON_NONE },
200 { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN |BUTTON_REL, BUTTON_NONE },
201 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
202
203 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
204};
205
206
207static const struct button_mapping button_context_radio[] =
208{
209 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
210};
211
212
213const struct button_mapping* target_get_context_mapping(int context)
214{
215 switch(context)
216 {
217 case CONTEXT_STD: { return button_context_standard; }
218 case CONTEXT_WPS: { return button_context_wps; }
219 case CONTEXT_LIST: { return button_context_list; }
220 case CONTEXT_MAINMENU: { return button_context_mainmenu; }
221 case CONTEXT_CUSTOM | CONTEXT_TREE: { return button_context_tree; }
222 case CONTEXT_SETTINGS: { return button_context_settings; }
223 case CONTEXT_SETTINGS_COLOURCHOOSER: { return button_context_colorchooser; }
224 case CONTEXT_SETTINGS_EQ: { return button_context_eq; }
225 case CONTEXT_SETTINGS_TIME: { return button_context_time; }
226 case CONTEXT_KEYBOARD: { return button_context_keyboard; }
227 case CONTEXT_FM: { return button_context_radio; }
228 case CONTEXT_BOOKMARKSCREEN: { return button_context_bmark; }
229 case CONTEXT_QUICKSCREEN: { return button_context_quickscreen; }
230 case CONTEXT_PITCHSCREEN: { return button_context_pitchscreen; }
231 case CONTEXT_CUSTOM | CONTEXT_SETTINGS:
232 case CONTEXT_SETTINGS_RECTRIGGER: { return button_context_settings_right_is_inc; }
233 case CONTEXT_TREE:
234 {
235 if(global_settings.hold_lr_for_scroll_in_list)
236 {
237 return button_context_listtree_scroll_without_combo;
238 }
239 return button_context_listtree_scroll_with_combo;
240 }
241 }
242
243 return button_context_standard;
244}