A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita
audio
rust
zig
deno
mpris
rockbox
mpd
1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2008 by Maurus Cuelenaere
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
19 *
20 ****************************************************************************/
21
22/* Button Code Definitions for the Creative Zen Vision:M target */
23#include <stdio.h>
24#include <string.h>
25#include <stdlib.h>
26
27#include "config.h"
28#include "action.h"
29#include "button.h"
30#include "settings.h"
31
32/*
33 * The format of the list is as follows
34 * { Action Code, Button code, Prereq button code }
35 * if there's no need to check the previous button's value, use BUTTON_NONE
36 * Insert LAST_ITEM_IN_LIST at the end of each mapping
37 */
38
39/* CONTEXT_CUSTOM's used in this file...
40
41CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
42CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
43 i.e where up/down is inc/dec
44 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
45
46*/
47
48static const struct button_mapping button_context_standard[] = {
49 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
50 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
51 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
52 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
53
54 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
55 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
56
57 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
58
59 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
60 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
61
62 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
63 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
64
65 LAST_ITEM_IN_LIST
66}; /* button_context_standard */
67
68
69static const struct button_mapping button_context_wps[] = {
70 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
71 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
72
73 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
74 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
75
76 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
77 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
78 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
79 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
80
81 //{ ACTION_WPS_ABSETB_NEXTDIR,BUTTON_RIGHT, BUTTON_CUSTOM },
82 //{ ACTION_WPS_ABSETA_PREVDIR,BUTTON_LEFT, BUTTON_CUSTOM },
83 //{ ACTION_WPS_ABRESET, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
84
85 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
86 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
87 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
88 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
89
90 { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
91
92 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
93 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
94 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_POWER, BUTTON_NONE },
95 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
96
97 { ACTION_WPS_HOTKEY, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
98 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_BACK },
99 LAST_ITEM_IN_LIST
100}; /* button_context_wps */
101
102static const struct button_mapping button_context_list[] = {
103 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
104}; /* button_context_list */
105
106static const struct button_mapping button_context_tree[] = {
107 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
108 { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
109 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
110 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
111 { ACTION_TREE_HOTKEY, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
112
113 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
114}; /* button_context_tree */
115
116static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
117 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
118 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
119 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
120 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
121 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
122 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
123 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
124 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
125};
126
127static const struct button_mapping button_context_settings[] = {
128 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
129 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
130 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
131 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
132 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
133 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
134 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
135 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
136 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
137}; /* button_context_settings */
138
139static const struct button_mapping button_context_settings_right_is_inc[] = {
140 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
141 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
142 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
143 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
144 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
145 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
146 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
147 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
148 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
149}; /* button_context_settingsgraphical */
150
151static const struct button_mapping button_context_yesno[] = {
152 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
153 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
154}; /* button_context_settings_yesno */
155
156static const struct button_mapping button_context_colorchooser[] = {
157 { ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
158 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
159}; /* button_context_colorchooser */
160
161static const struct button_mapping button_context_eq[] = {
162 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
163 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
164}; /* button_context_eq */
165
166/** Bookmark Screen **/
167static const struct button_mapping button_context_bmark[] = {
168 { ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE },
169 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
170}; /* button_context_bmark */
171
172static const struct button_mapping button_context_time[] = {
173 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
174}; /* button_context_time */
175
176static const struct button_mapping button_context_quickscreen[] = {
177 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
178 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
179 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
180 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
181 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
182 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
183 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
184 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
185 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
186 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
187}; /* button_context_quickscreen */
188
189static const struct button_mapping button_context_pitchscreen[] = {
190
191 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
192}; /* button_context_pitchcreen */
193
194static const struct button_mapping button_context_keyboard[] = {
195 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
196 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
197 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
198 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
199 { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM, BUTTON_NONE },
200 { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
201 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY, BUTTON_NONE },
202 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
203 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
204 { ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
205 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
206 { ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
207 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
208 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
209 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
210 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
211 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
212 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
213 { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
214 LAST_ITEM_IN_LIST
215}; /* button_context_keyboard */
216
217const struct button_mapping* get_context_mapping(int context)
218{
219 switch (context&~CONTEXT_REMOTE)
220 {
221 case CONTEXT_STD:
222 return button_context_standard;
223 case CONTEXT_WPS:
224 return button_context_wps;
225 case CONTEXT_LIST:
226 return button_context_list;
227 case CONTEXT_MAINMENU:
228 case CONTEXT_TREE:
229 return button_context_listtree_scroll_without_combo;
230 case CONTEXT_CUSTOM|CONTEXT_TREE:
231 return button_context_tree;
232 case CONTEXT_SETTINGS:
233 return button_context_settings;
234 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
235 return button_context_settings_right_is_inc;
236 case CONTEXT_SETTINGS_COLOURCHOOSER:
237 return button_context_colorchooser;
238 case CONTEXT_SETTINGS_EQ:
239 return button_context_eq;
240 case CONTEXT_SETTINGS_TIME:
241 return button_context_time;
242 case CONTEXT_YESNOSCREEN:
243 return button_context_yesno;
244 case CONTEXT_BOOKMARKSCREEN:
245 return button_context_bmark;
246 case CONTEXT_QUICKSCREEN:
247 return button_context_quickscreen;
248 case CONTEXT_PITCHSCREEN:
249 return button_context_pitchscreen;
250 case CONTEXT_KEYBOARD:
251 case CONTEXT_MORSE_INPUT:
252 return button_context_keyboard;
253 }
254 return button_context_standard;
255}