A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
at master 974 lines 34 kB view raw
1/*************************************************************************** 2 * __________ __ ___. 3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___ 4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / 5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < 6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ 7 * \/ \/ \/ \/ \/ 8 * $Id$ 9 * 10 * Copyright (C) 2007 by Jonathan Gordon 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY 18 * KIND, either express or implied. 19 * 20 ****************************************************************************/ 21 22/* This file contains the code to draw the list widget on BITMAP LCDs. */ 23 24#include "config.h" 25#include "system.h" 26#include "lcd.h" 27#include "font.h" 28#include "button.h" 29#include "string.h" 30#include "settings.h" 31#include "kernel.h" 32#include "file.h" 33 34#include "action.h" 35#include "screen_access.h" 36#include "list.h" 37#include "scrollbar.h" 38#include "lang.h" 39#include "sound.h" 40#include "misc.h" 41#include "viewport.h" 42#include "statusbar-skinned.h" 43#include "debug.h" 44#include "line.h" 45 46#define ICON_PADDING 1 47#define ICON_PADDING_S "1" 48 49/* these are static to make scrolling work */ 50static struct viewport list_text[NB_SCREENS], title_text[NB_SCREENS]; 51 52#ifdef HAVE_TOUCHSCREEN 53static bool hide_selection; 54#endif 55 56/* list-private helpers from the generic list.c (move to header?) */ 57int gui_list_get_item_offset(struct gui_synclist * gui_list, int item_width, 58 int text_pos, struct screen * display, 59 struct viewport *vp); 60bool list_display_title(struct gui_synclist *list, enum screen_type screen); 61int list_get_nb_lines(struct gui_synclist *list, enum screen_type screen); 62 63void gui_synclist_scroll_stop(struct gui_synclist *lists) 64{ 65 FOR_NB_SCREENS(i) 66 { 67 screens[i].scroll_stop_viewport(&list_text[i]); 68 screens[i].scroll_stop_viewport(&title_text[i]); 69 screens[i].scroll_stop_viewport(lists->parent[i]); 70 } 71} 72 73/* Draw the list... 74 internal screen layout: 75 ----------------- 76 |TI| title | TI is title icon 77 ----------------- 78 | | | | 79 |S|I| | S - scrollbar 80 | | | items | I - icons 81 | | | | 82 ------------------ 83 84 Note: This image is flipped horizontally when the language is a 85 right-to-left one (Hebrew, Arabic) 86*/ 87 88static int list_icon_width(enum screen_type screen) 89{ 90 return get_icon_width(screen) + ICON_PADDING * 2; 91} 92 93static void _default_listdraw_fn(struct list_putlineinfo_t *list_info) 94{ 95 struct screen *display = list_info->display; 96 int x = list_info->x; 97 int y = list_info->y; 98 int item_indent = list_info->item_indent; 99 int item_offset = list_info->item_offset; 100 int icon = list_info->icon; 101 bool is_selected = list_info->is_selected; 102 bool is_title = list_info->is_title; 103 bool show_cursor = list_info->show_cursor; 104 bool have_icons = list_info->have_icons; 105 struct line_desc *linedes = list_info->linedes; 106 const char *dsp_text = list_info->dsp_text; 107 108 if (is_title) 109 { 110 if (have_icons) 111 display->put_line(x, y, linedes, "$"ICON_PADDING_S"I$t", 112 icon, dsp_text); 113 else 114 display->put_line(x, y, linedes, "$t", dsp_text); 115 } 116 else if (show_cursor && have_icons) 117 { 118 /* the list can have both, one of or neither of cursor and item icons, 119 * if both don't apply icon padding twice between the icons */ 120 display->put_line(x, y, 121 linedes, "$*s$"ICON_PADDING_S"I$i$"ICON_PADDING_S"s$*t", 122 item_indent, is_selected ? Icon_Cursor : Icon_NOICON, 123 icon, item_offset, dsp_text); 124 } 125 else if (show_cursor || have_icons) 126 { 127 display->put_line(x, y, linedes, "$*s$"ICON_PADDING_S"I$*t", item_indent, 128 show_cursor ? (is_selected ? Icon_Cursor:Icon_NOICON):icon, 129 item_offset, dsp_text); 130 } 131 else 132 { 133 display->put_line(x, y, linedes, "$*s$*t", item_indent, item_offset, dsp_text); 134 } 135} 136 137static bool draw_title(struct screen *display, 138 struct gui_synclist *list, 139 list_draw_item *callback_draw_item) 140{ 141 const int screen = display->screen_type; 142 struct viewport *title_text_vp = &title_text[screen]; 143 struct line_desc linedes = LINE_DESC_DEFINIT; 144 145 if (sb_set_title_text(list->title, list->title_icon, screen)) 146 return false; /* the sbs is handling the title */ 147 display->scroll_stop_viewport(title_text_vp); 148 if (!list_display_title(list, screen)) 149 return false; 150 *title_text_vp = *(list->parent[screen]); 151 linedes.height = list->line_height[screen]; 152 title_text_vp->height = linedes.height; 153 154#if LCD_DEPTH > 1 155 /* XXX: Do we want to support the separator on remote displays? */ 156 if (display->screen_type == SCREEN_MAIN && global_settings.list_separator_height != 0) 157 linedes.separator_height = abs(global_settings.list_separator_height) 158 + (lcd_get_dpi() > 200 ? 2 : 1); 159#endif 160 161#ifdef HAVE_LCD_COLOR 162 if (list->title_color >= 0) 163 linedes.style |= (STYLE_COLORED|list->title_color); 164#endif 165 linedes.scroll = true; 166 167 display->set_viewport(title_text_vp); 168 int icon = list->title_icon; 169 int icon_w = list_icon_width(display->screen_type); 170 bool have_icons = false; 171 if (icon != Icon_NOICON && list->show_icons) 172 { 173 have_icons = true; 174 } 175 176 struct list_putlineinfo_t list_info = 177 { 178 .x = 0, .y = 0, .item_indent = 0, .item_offset = 0, 179 .line = -1, .icon = icon, .icon_width = icon_w, 180 .display = display, .vp = title_text_vp, .linedes = &linedes, .list = list, 181 .dsp_text = list->title, 182 .is_selected = false, .is_title = true, .show_cursor = false, 183 .have_icons = have_icons 184 }; 185 callback_draw_item(&list_info); 186 187 return true; 188} 189 190void list_draw(struct screen *display, struct gui_synclist *list) 191{ 192 int start, end, item_offset, i; 193 const int screen = display->screen_type; 194 list_draw_item *callback_draw_item; 195 196 const int list_start_item = list->start_item[screen]; 197 const bool scrollbar_in_left = (list->scrollbar == SCROLLBAR_LEFT); 198 const bool scrollbar_in_right = (list->scrollbar == SCROLLBAR_RIGHT); 199 const bool show_cursor = (list->cursor_style == SYNCLIST_CURSOR_NOSTYLE); 200 const bool have_icons = list->callback_get_item_icon && list->show_icons; 201 202 struct viewport *parent = (list->parent[screen]); 203 struct line_desc linedes = LINE_DESC_DEFINIT; 204 bool show_title; 205 struct viewport *list_text_vp = &list_text[screen]; 206 int indent = 0; 207 208 if (list->callback_draw_item != NULL) 209 callback_draw_item = list->callback_draw_item; 210 else 211 callback_draw_item = _default_listdraw_fn; 212 213 struct viewport * last_vp = display->set_viewport(parent); 214 display->clear_viewport(); 215 if (!list->scroll_all) 216 display->scroll_stop_viewport(list_text_vp); 217 *list_text_vp = *parent; 218 if ((show_title = draw_title(display, list, callback_draw_item))) 219 { 220 int title_height = title_text[screen].height; 221 list_text_vp->y += title_height; 222 list_text_vp->height -= title_height; 223 } 224 225 const int nb_lines = list_get_nb_lines(list, screen); 226 227 linedes.height = list->line_height[screen]; 228 linedes.nlines = list->selected_size; 229#if LCD_DEPTH > 1 230 /* XXX: Do we want to support the separator on remote displays? */ 231 if (display->screen_type == SCREEN_MAIN) 232 linedes.separator_height = abs(global_settings.list_separator_height); 233#endif 234 start = list_start_item; 235 end = start + nb_lines; 236 237#ifdef HAVE_TOUCHSCREEN 238 /* y_pos needs to be clamped now since it can overflow the maximum 239 * in some cases, and we have no easy way to prevent this beforehand */ 240 int max_y_pos = list->nb_items * linedes.height - list_text[screen].height; 241 if (max_y_pos > 0 && list->y_pos > max_y_pos) 242 list->y_pos = max_y_pos; 243 244 int draw_offset = list_start_item * linedes.height - list->y_pos; 245 /* draw some extra items to not have empty lines at the top and bottom */ 246 if (draw_offset > 0) 247 { 248 /* make it negative for more consistent apparence when switching 249 * directions */ 250 draw_offset -= linedes.height; 251 if (start > 0) 252 start--; 253 } 254 else if (draw_offset < 0) { 255 if(end < list->nb_items) 256 end++; 257 } 258 259 /* If the viewport is not an exact multiple of the line height, then 260 * there will be space for one more partial line. */ 261 int spare_space = list_text_vp->height - linedes.height * nb_lines; 262 if(nb_lines < list->nb_items && spare_space > 0 && end < list->nb_items) 263 if(end < list->nb_items) 264 end++; 265#else 266 #define draw_offset 0 267#endif 268 269 /* draw the scrollbar if its needed */ 270 if (list->scrollbar != SCROLLBAR_OFF) 271 { 272 /* if the scrollbar is shown the text viewport needs to shrink */ 273 if (nb_lines < list->nb_items) 274 { 275 struct viewport vp = *list_text_vp; 276 vp.width = SCROLLBAR_WIDTH; 277#ifndef HAVE_TOUCHSCREEN 278 /* touchscreens must use full viewport height 279 * due to pixelwise rendering */ 280 vp.height = linedes.height * nb_lines; 281#endif 282 list_text_vp->width -= SCROLLBAR_WIDTH; 283 if (scrollbar_in_right) 284 vp.x += list_text_vp->width; 285 else /* left */ 286 list_text_vp->x += SCROLLBAR_WIDTH; 287 struct viewport *last = display->set_viewport(&vp); 288 289#ifndef HAVE_TOUCHSCREEN 290 /* button targets go itemwise */ 291 int scrollbar_items = list->nb_items; 292 int scrollbar_min = list_start_item; 293 int scrollbar_max = list_start_item + nb_lines; 294#else 295 /* touchscreens use pixelwise scrolling */ 296 int scrollbar_items = list->nb_items * linedes.height; 297 int scrollbar_min = list->y_pos; 298 int scrollbar_max = list->y_pos + list_text_vp->height; 299#endif 300 gui_scrollbar_draw(display, 301 (scrollbar_in_left? 0: 1), 0, SCROLLBAR_WIDTH-1, vp.height, 302 scrollbar_items, scrollbar_min, scrollbar_max, VERTICAL); 303 display->set_viewport(last); 304 } 305 /* shift everything a bit in relation to the title */ 306 else if (!VP_IS_RTL(list_text_vp) && scrollbar_in_left) 307 indent += SCROLLBAR_WIDTH; 308 else if (VP_IS_RTL(list_text_vp) && scrollbar_in_right) 309 indent += SCROLLBAR_WIDTH; 310 } 311 312 display->set_viewport(list_text_vp); 313 int icon_w = list_icon_width(screen); 314 int character_width = display->getcharwidth(); 315 316 struct list_putlineinfo_t list_info = 317 { 318 .x = 0, .y = 0, .vp = list_text_vp, .list = list, 319 .icon_width = icon_w, .is_title = false, .show_cursor = show_cursor, 320 .have_icons = have_icons, .linedes = &linedes, .display = display 321 }; 322 323 for (i=start; i<end && i<list->nb_items; i++) 324 { 325 /* do the text */ 326 enum themable_icons icon; 327 unsigned const char *s; 328 extern char simplelist_buffer[SIMPLELIST_MAX_LINES * SIMPLELIST_MAX_LINELENGTH]; 329 /*char entry_buffer[MAX_PATH]; use the buffer from gui/list.c instead */ 330 unsigned char *entry_name; 331 int line = i - start; 332 int line_indent = 0; 333 int style = STYLE_DEFAULT; 334 bool is_selected = false; 335 s = list->callback_get_item_name(i, list->data, simplelist_buffer, 336 sizeof(simplelist_buffer)); 337 if (P2ID((unsigned char *)s) > VOICEONLY_DELIMITER) 338 entry_name = ""; 339 else 340 entry_name = P2STR(s); 341 342 while (*entry_name == '\t') 343 { 344 line_indent++; 345 entry_name++; 346 } 347 if (line_indent) 348 { 349 if (list->show_icons) 350 line_indent *= icon_w; 351 else 352 line_indent *= character_width; 353 } 354 line_indent += indent; 355 356 /* position the string at the correct offset place */ 357 int item_width,h; 358 display->getstringsize(entry_name, &item_width, &h); 359 item_offset = gui_list_get_item_offset(list, item_width, indent + (list->show_icons ? icon_w : 0), 360 display, list_text_vp); 361 362 /* draw the selected line */ 363 if( 364#ifdef HAVE_TOUCHSCREEN 365 /* don't draw it during scrolling */ 366 !hide_selection && 367#endif 368 i >= list->selected_item 369 && i < list->selected_item + list->selected_size) 370 {/* The selected item must be displayed scrolling */ 371#ifdef HAVE_LCD_COLOR 372 if (list->selection_color) 373 { 374 /* Display gradient line selector */ 375 style = STYLE_GRADIENT; 376 linedes.text_color = list->selection_color->text_color; 377 linedes.line_color = list->selection_color->line_color; 378 linedes.line_end_color = list->selection_color->line_end_color; 379 } 380 else 381#endif 382 if (list->cursor_style == SYNCLIST_CURSOR_INVERT 383#ifdef HAVE_REMOTE_LCD 384 /* the global_settings.cursor_style check is here to make 385 * sure if they want the cursor instead of bar it will work 386 */ 387 || (display->depth < 16 && list->cursor_style) 388#endif 389 ) 390 { 391 /* Display inverted-line-style */ 392 style = STYLE_INVERT; 393 } 394#ifdef HAVE_LCD_COLOR 395 else if (list->cursor_style == SYNCLIST_CURSOR_COLOR) 396 { 397 /* Display colour line selector */ 398 style = STYLE_COLORBAR; 399 linedes.text_color = global_settings.lst_color; 400 linedes.line_color = global_settings.lss_color; 401 } 402 else if (list->cursor_style == SYNCLIST_CURSOR_GRADIENT) 403 { 404 /* Display gradient line selector */ 405 style = STYLE_GRADIENT; 406 linedes.text_color = global_settings.lst_color; 407 linedes.line_color = global_settings.lss_color; 408 linedes.line_end_color = global_settings.lse_color; 409 } 410#endif 411 is_selected = true; 412 } 413 414#ifdef HAVE_LCD_COLOR 415 /* if the list has a color callback */ 416 if (list->callback_get_item_color) 417 { 418 int c = list->callback_get_item_color(i, list->data); 419 if (c >= 0) 420 { /* if color selected */ 421 linedes.text_color = c; 422 style |= STYLE_COLORED; 423 } 424 } 425#endif 426 linedes.style = style; 427 linedes.scroll = is_selected ? true : list->scroll_all; 428 linedes.line = i % list->selected_size; 429 icon = list->callback_get_item_icon ? 430 list->callback_get_item_icon(i, list->data) : Icon_NOICON; 431 432 433 list_info.y = line * linedes.height + draw_offset; 434 list_info.is_selected = is_selected; 435 list_info.item_indent = line_indent; 436 list_info.line = i; 437 list_info.icon = icon; 438 list_info.dsp_text = entry_name; 439 list_info.item_offset = item_offset; 440 441 callback_draw_item(&list_info); 442 } 443 display->set_viewport(parent); 444 display->update_viewport(); 445 display->set_viewport(last_vp); 446} 447 448#if defined(HAVE_TOUCHSCREEN) 449/* This needs to be fixed if we ever get more than 1 touchscreen on a target. */ 450 451/* difference in pixels between draws, above it means enough to start scrolling */ 452#define SCROLL_BEGIN_THRESHOLD 3 453 454static enum { 455 SCROLL_NONE, /* no scrolling */ 456 SCROLL_BAR, /* scroll by using the scrollbar */ 457 SCROLL_SWIPE, /* scroll by wiping over the screen */ 458 SCROLL_KINETIC, /* state after releasing swipe */ 459} scroll_mode; 460 461static int scrollbar_scroll(struct gui_synclist * gui_list, int y) 462{ 463 const int screen = screens[SCREEN_MAIN].screen_type; 464 const int nb_lines = list_get_nb_lines(gui_list, screen); 465 466 if (nb_lines < gui_list->nb_items) 467 { 468 const int line_height = gui_list->line_height[screen]; 469 470 /* try to position the center of the scrollbar at the touch point */ 471 int scrollbar_size = list_text[screen].height; 472 int actual_y = y - list_text[screen].y; 473 int new_y_pos = (actual_y * gui_list->nb_items * line_height) / scrollbar_size; 474 int new_start = (actual_y * gui_list->nb_items) / scrollbar_size; 475 476 new_start -= nb_lines / 2; 477 new_y_pos -= (nb_lines * line_height) / 2; 478 if(new_start < 0) { 479 new_start = 0; 480 new_y_pos = 0; 481 } else if(new_start > gui_list->nb_items - nb_lines) { 482 new_start = gui_list->nb_items - nb_lines; 483 new_y_pos = new_start * line_height; 484 } 485 486 gui_list->start_item[screen] = new_start; 487 gui_list->y_pos = new_y_pos; 488 489 return ACTION_REDRAW; 490 } 491 492 return ACTION_NONE; 493} 494 495/* kinetic scrolling, based on 496 * 497 * v = a*t + v0 and ds = v*dt 498 * 499 * In each (fixed interval) timeout, the list is advanced by ds, then 500 * the v is reduced by a. 501 * This way we get a linear and smooth deceleration of the scrolling 502 * 503 * As v is the difference of distance per time unit, v is passed (as 504 * pixels moved since the last call) to the scrolling function which takes 505 * care of the pixel accurate drawing 506 * 507 * v0 is dertermined by averaging the last 4 movements of the list 508 * (the pixel and time difference is used to compute each v) 509 * 510 * influenced by http://stechz.com/tag/kinetic/ 511 * We take the easy and smooth first approach (until section "Drawbacks"), 512 * since its drawbacks don't apply for us since our timers seem to be 513 * relatively accurate 514 */ 515 516 517#define SIGN(a) ((a) < 0 ? -1 : 1) 518/* these could possibly be configurable */ 519/* the lower the smoother */ 520#define RELOAD_INTERVAL (HZ/25) 521/* the higher the earler the list stops */ 522#define DECELERATION (1000*RELOAD_INTERVAL/HZ) 523 524/* this array holds data to compute the initial velocity v0 */ 525static struct kinetic_info { 526 int difference; 527 long ticks; 528} kinetic_data[4]; 529static size_t cur_idx; 530 531static struct cb_data { 532 struct gui_synclist *list; /* current list */ 533 int velocity; /* in pixel/s */ 534} cb_data; 535 536/* data member points to the above struct */ 537static struct timeout kinetic_tmo; 538 539static bool is_kinetic_over(void) 540{ 541 return !cb_data.velocity && (scroll_mode == SCROLL_KINETIC); 542} 543 544/* 545 * collect data about how fast the list is moved in order to compute 546 * the initial velocity from it later */ 547static void kinetic_stats_collect(const int difference) 548{ 549 static long last_tick; 550 /* collect velocity statistics */ 551 kinetic_data[cur_idx].difference = difference; 552 kinetic_data[cur_idx].ticks = current_tick - last_tick; 553 554 last_tick = current_tick; 555 cur_idx += 1; 556 if (cur_idx >= ARRAYLEN(kinetic_data)) 557 cur_idx = 0; /* rewind the index */ 558} 559 560/* 561 * resets the statistic */ 562static void kinetic_stats_reset(void) 563{ 564 memset(kinetic_data, 0, sizeof(kinetic_data)); 565 cur_idx = 0; 566} 567 568/* cancels all currently active kinetic scrolling */ 569static void kinetic_force_stop(void) 570{ 571 timeout_cancel(&kinetic_tmo); 572 kinetic_stats_reset(); 573} 574 575/* helper for gui/list.c to cancel scrolling if a normal button event comes 576 * through dpad or keyboard or whatever */ 577void _gui_synclist_stop_kinetic_scrolling(struct gui_synclist * gui_list) 578{ 579 const enum screen_type screen = screens[SCREEN_MAIN].screen_type; 580 gui_list->y_pos = gui_list->start_item[screen] * gui_list->line_height[screen]; 581 582 if (scroll_mode == SCROLL_KINETIC) 583 kinetic_force_stop(); 584 scroll_mode = SCROLL_NONE; 585 hide_selection = false; 586} 587/* 588 * returns false if scrolling should be stopped entirely 589 * 590 * otherwise it returns true even if it didn't actually scroll, 591 * but scrolling mode shouldn't be changed 592 **/ 593 594 595static int scroll_begin_threshold; 596static int threshold_accumulation; 597static bool swipe_scroll(struct gui_synclist * gui_list, int difference) 598{ 599 /* fixme */ 600 const enum screen_type screen = screens[SCREEN_MAIN].screen_type; 601 const int nb_lines = list_get_nb_lines(gui_list, screen); 602 const int line_height = gui_list->line_height[screen]; 603 604 if (UNLIKELY(scroll_begin_threshold == 0)) 605 scroll_begin_threshold = touchscreen_get_scroll_threshold(); 606 607 /* make selecting items easier */ 608 threshold_accumulation += abs(difference); 609 if (threshold_accumulation < scroll_begin_threshold && scroll_mode == SCROLL_NONE) 610 return false; 611 612 threshold_accumulation = 0; 613 614 /* does the list even scroll? if no, return but still show 615 * the caller that we would scroll */ 616 if (nb_lines >= gui_list->nb_items) 617 return true; 618 619 const int old_start = gui_list->start_item[screen]; 620 int new_start_item = -1; 621 int line_diff = 0; 622 int max_y_pos = gui_list->nb_items * line_height - list_text[screen].height; 623 624 /* Track whether we hit the end of the list for sake of kinetic scroll */ 625 bool hit_end = true; 626 627 /* Move the y position and clamp it (funny things happen otherwise...) */ 628 gui_list->y_pos -= difference; 629 if(gui_list->y_pos < 0) 630 gui_list->y_pos = 0; 631 else if(gui_list->y_pos > max_y_pos) 632 gui_list->y_pos = max_y_pos; 633 else 634 hit_end = false; 635 636 /* Get the list y position. When pos_y differs by a line height or more, 637 * we need to scroll the list by adjusting the start item accordingly */ 638 int cur_y = gui_list->start_item[screen] * line_height; 639 int diff_y = cur_y - gui_list->y_pos; 640 if (abs(diff_y) >= line_height) 641 { 642 line_diff = diff_y/line_height; 643 } 644 645 if(line_diff != 0) 646 { 647 int selection_offset = gui_list->selected_item - old_start; 648 new_start_item = old_start - line_diff; 649 /* check if new_start_item is bigger than list item count */ 650 if(new_start_item > gui_list->nb_items - nb_lines) 651 new_start_item = gui_list->nb_items - nb_lines; 652 /* set new_start_item to 0 if it's negative */ 653 if(new_start_item < 0) 654 new_start_item = 0; 655 656 gui_list->start_item[screen] = new_start_item; 657 /* keep selected item in sync */ 658 gui_list->selected_item = new_start_item + selection_offset; 659 if(gui_list->selected_size > 1) 660 gui_list->selected_item -= (gui_list->selected_item % gui_list->selected_size); 661 } 662 663 if(hit_end) 664 return scroll_mode != SCROLL_KINETIC; 665 else 666 return true; 667} 668 669static int kinetic_callback(struct timeout *tmo) 670{ 671 /* cancel if screen was pressed */ 672 if (scroll_mode != SCROLL_KINETIC) 673 return 0; 674 675 struct cb_data *data = (struct cb_data*)tmo->data; 676 /* ds = v*dt */ 677 int pixel_diff = data->velocity * RELOAD_INTERVAL / HZ; 678 /* remember signedness to detect stopping */ 679 int old_sign = SIGN(data->velocity); 680 /* advance the list */ 681 if (!swipe_scroll(data->list, pixel_diff)) 682 { 683 /* nothing to scroll? */ 684 data->velocity = 0; 685 } 686 else 687 { 688 /* decelerate by a fixed amount 689 * decrementing v0 over time by the deceleration is 690 * equivalent to computing v = a*t + v0 */ 691 data->velocity -= SIGN(data->velocity)*DECELERATION; 692 if (SIGN(data->velocity) != old_sign) 693 data->velocity = 0; 694 } 695 696 /* let get_action() timeout, which loads to a 697 * gui_synclist_draw() call from the main thread */ 698 button_queue_post(BUTTON_REDRAW, 0); 699 /* stop if the velocity hit or crossed zero */ 700 if (!data->velocity) 701 { 702 kinetic_stats_reset(); 703 return 0; 704 } 705 return RELOAD_INTERVAL; /* cancel or reload */ 706} 707 708/* 709 * computes the initial velocity v0 and sets up the timer */ 710static bool kinetic_setup_scroll(struct gui_synclist *list) 711{ 712 /* compute initial velocity */ 713 int i, _i, v0, len = ARRAYLEN(kinetic_data); 714 for(i = 0, _i = 0, v0 = 0; i < len; i++) 715 { /* in pixel/s */ 716 if (kinetic_data[i].ticks > 0) 717 { 718 v0 += kinetic_data[i].difference*HZ/kinetic_data[i].ticks; 719 _i++; 720 } 721 } 722 if (_i > 0) 723 v0 /= _i; 724 else 725 v0 = 0; 726 727 if (v0 != 0) 728 { 729 cb_data.list = list; 730 cb_data.velocity = v0; 731 timeout_register(&kinetic_tmo, kinetic_callback, RELOAD_INTERVAL, (intptr_t)&cb_data); 732 return true; 733 } 734 return false; 735} 736 737#define OUTSIDE 0 738#define TITLE_TEXT (1<<0) 739#define TITLE_ICON (1<<1) 740#define SCROLLBAR (1<<2) 741#define LIST_TEXT (1<<3) 742#define LIST_ICON (1<<4) 743 744#define TITLE (TITLE_TEXT|TITLE_ICON) 745#define LIST (LIST_TEXT|LIST_ICON) 746 747static int get_click_location(struct gui_synclist *list, int x, int y) 748{ 749 int screen = SCREEN_MAIN; 750 struct viewport *parent, *title, *text; 751 int retval = OUTSIDE; 752 753 parent = list->parent[screen]; 754 if (viewport_point_within_vp(parent, x, y)) 755 { 756 /* see if the title was clicked */ 757 title = &title_text[screen]; 758 if (viewport_point_within_vp(title, x, y)) 759 retval = TITLE_TEXT; 760 /* check the icon too */ 761 if (list->title_icon != Icon_NOICON && list->show_icons) 762 { 763 int width = list_icon_width(screen); 764 struct viewport vp = *title; 765 if (VP_IS_RTL(&vp)) 766 vp.x += vp.width; 767 else 768 vp.x -= width; 769 vp.width = width; 770 if (viewport_point_within_vp(&vp, x, y)) 771 retval = TITLE_ICON; 772 } 773 /* check scrollbar. assume it's shown, if it isn't it will be handled 774 * later */ 775 if (retval == OUTSIDE) 776 { 777 bool on_scrollbar_clicked; 778 int adj_x = x - parent->x; 779 switch (list->scrollbar) 780 { 781 case SCROLLBAR_OFF: 782 /*fall-through*/ 783 default: 784 on_scrollbar_clicked = false; 785 break; 786 case SCROLLBAR_LEFT: 787 on_scrollbar_clicked = adj_x <= SCROLLBAR_WIDTH; 788 break; 789 case SCROLLBAR_RIGHT: 790 on_scrollbar_clicked = adj_x > (title->x + title->width - SCROLLBAR_WIDTH); 791 break; 792 } 793 if (on_scrollbar_clicked) 794 retval = SCROLLBAR; 795 } 796 if (retval == OUTSIDE) 797 { 798 text = &list_text[screen]; 799 if (viewport_point_within_vp(text, x, y)) 800 retval = LIST_TEXT; 801 else /* if all fails, it must be on the list icons */ 802 retval = LIST_ICON; 803 } 804 } 805 return retval; 806} 807 808unsigned gui_synclist_do_touchscreen(struct gui_synclist * list) 809{ 810 enum screen_type screen; 811 struct viewport *parent; 812 short x, y; 813 int action, adj_x, adj_y, line, line_height, list_start_item; 814 bool recurse; 815 static bool initial_touch = true; 816 static int last_y; 817 818 screen = SCREEN_MAIN; 819 parent = list->parent[screen]; 820 line_height = list->line_height[screen]; 821 list_start_item = list->start_item[screen]; 822 /* start with getting the action code and finding the click location */ 823 action = action_get_touchscreen_press(&x, &y); 824 adj_x = x - parent->x; 825 adj_y = y - parent->y; 826 827 828 /* some defaults before running the state machine */ 829 recurse = false; 830 hide_selection = false; 831 832 switch (scroll_mode) 833 { 834 case SCROLL_NONE: 835 { 836 int click_loc; 837 if (initial_touch) 838 { 839 /* on the first touch last_y has to be reset to avoid 840 * glitches with touches from long ago */ 841 last_y = adj_y; 842 initial_touch = false; 843 } 844 845 line = 0; /* silence gcc 'used uninitialized' warning */ 846 click_loc = get_click_location(list, x, y); 847 if (click_loc & LIST) 848 { 849 if(!skinlist_get_item(&screens[screen], list, adj_x, adj_y, &line)) 850 { 851 /* selection needs to be corrected if items are only partially visible */ 852 int cur_y = list->start_item[screen] * line_height; 853 line = (adj_y - (cur_y - list->y_pos)) / line_height; 854 if (list_display_title(list, screen)) 855 line -= 1; /* adjust for the list title */ 856 } 857 if (list_start_item+line >= list->nb_items) 858 return ACTION_NONE; 859 list->selected_item = list_start_item+line; 860 if(list->selected_size > 1) 861 list->selected_item -= (list->selected_item % list->selected_size); 862 863 gui_synclist_speak_item(list); 864 } 865 if (action == BUTTON_TOUCHSCREEN) 866 { 867 /* if not scrolling, the user is trying to select */ 868 int diff = adj_y - last_y; 869 if ((click_loc & LIST) && swipe_scroll(list, diff)) 870 scroll_mode = SCROLL_SWIPE; 871 else if (click_loc & SCROLLBAR) 872 scroll_mode = SCROLL_BAR; 873 } 874 else if (action == BUTTON_REPEAT) 875 { 876 if (click_loc & LIST) 877 { 878 /* held a single line for a while, bring up the context menu */ 879 gui_synclist_select_item(list, list->selected_item); 880 /* don't sent context repeatedly */ 881 action_wait_for_release(); 882 initial_touch = true; 883 return ACTION_STD_CONTEXT; 884 } 885 } 886 else if (action & BUTTON_REL) 887 { 888 initial_touch = true; 889 if (click_loc & LIST) 890 { /* release on list item enters it */ 891 gui_synclist_select_item(list, list->selected_item); 892 return ACTION_STD_OK; 893 } 894 else if (click_loc & TITLE_TEXT) 895 { /* clicking the title goes one level up (cancel) */ 896 return ACTION_STD_CANCEL; 897 } 898 else if (click_loc & TITLE_ICON) 899 { /* clicking the title icon goes back to the root */ 900 return ACTION_STD_MENU; 901 } 902 } 903 break; 904 } 905 case SCROLL_SWIPE: 906 { 907 /* when swipe scrolling, we accept outside presses as well and 908 * grab the entire screen (i.e. click_loc does not matter) */ 909 int diff = adj_y - last_y; 910 hide_selection = true; 911 kinetic_stats_collect(diff); 912 if (swipe_scroll(list, diff)) 913 { 914 /* letting the pen go enters kinetic scrolling */ 915 if ((action & BUTTON_REL)) 916 { 917 if (kinetic_setup_scroll(list)) 918 { 919 hide_selection = true; 920 scroll_mode = SCROLL_KINETIC; 921 } 922 else 923 scroll_mode = SCROLL_NONE; 924 } 925 } 926 else if (action & BUTTON_REL) 927 scroll_mode = SCROLL_NONE; 928 929 if (scroll_mode == SCROLL_NONE) 930 initial_touch = true; 931 break; 932 } 933 case SCROLL_KINETIC: 934 { 935 /* during kinetic scrolling we need to handle cancellation. 936 * This state is actually only entered upon end of it as this 937 * function is not called during the animation. */ 938 if (!is_kinetic_over()) 939 { /* a) the user touched the screen (manual cancellation) */ 940 kinetic_force_stop(); 941 if (get_click_location(list, x, y) & SCROLLBAR) 942 scroll_mode = SCROLL_BAR; 943 else 944 scroll_mode = SCROLL_SWIPE; 945 } 946 else 947 { /* b) kinetic scrolling stopped on its own */ 948 /* need to re-run this with SCROLL_NONE since otherwise 949 * the next touch is not detected correctly */ 950 scroll_mode = SCROLL_NONE; 951 recurse = true; 952 } 953 break; 954 } 955 case SCROLL_BAR: 956 { 957 hide_selection = true; 958 /* similarly to swipe scroll, using the scrollbar grabs 959 * focus so the click location is irrelevant */ 960 scrollbar_scroll(list, y); 961 if (action & BUTTON_REL) 962 scroll_mode = SCROLL_NONE; 963 break; 964 } 965 } 966 967 /* register y position unless forcefully reset */ 968 if (!initial_touch) 969 last_y = adj_y; 970 971 return recurse ? gui_synclist_do_touchscreen(list) : ACTION_REDRAW; 972} 973 974#endif