A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita
audio
rust
zig
deno
mpris
rockbox
mpd
1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2005-2007 Miika Pekkarinen
11 * Copyright (C) 2007-2008 Nicolas Pennequin
12 * Copyright (C) 2011-2013 Michael Sevakis
13 *
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
18 *
19 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
20 * KIND, either express or implied.
21 *
22 ****************************************************************************/
23#include "config.h"
24#include "system.h"
25#include "kernel.h"
26#include "logf.h"
27#include "usb.h"
28#include "pcm.h"
29#include "sound.h"
30#include "pcmbuf.h"
31#include "appevents.h"
32#include "audio_thread.h"
33#ifdef AUDIO_HAVE_RECORDING
34#include "pcm_record.h"
35#endif
36#include "codec_thread.h"
37#include "voice_thread.h"
38#include "talk.h"
39#include "settings.h"
40
41/* Macros to enable logf for queues
42 logging on SYS_TIMEOUT can be disabled */
43#ifdef SIMULATOR
44/* Define this for logf output of all queuing except SYS_TIMEOUT */
45#define AUDIO_LOGQUEUES
46/* Define this to logf SYS_TIMEOUT messages */
47/*#define AUDIO_LOGQUEUES_SYS_TIMEOUT*/
48#endif
49
50#ifdef AUDIO_LOGQUEUES
51#define LOGFQUEUE logf
52#else
53#define LOGFQUEUE(...)
54#endif
55
56bool audio_is_initialized = false;
57
58/* Event queues */
59struct event_queue audio_queue SHAREDBSS_ATTR;
60static struct queue_sender_list audio_queue_sender_list SHAREDBSS_ATTR;
61
62/* Audio thread */
63static long audio_stack[(DEFAULT_STACK_SIZE + 0x1000)/sizeof(long)];
64static const char audio_thread_name[] = "audio";
65unsigned int audio_thread_id = 0;
66
67static void NORETURN_ATTR audio_thread(void)
68{
69 struct queue_event ev;
70 ev.id = Q_NULL; /* something not in switch below */
71
72 pcm_postinit();
73
74 while (1)
75 {
76 switch (ev.id)
77 {
78 /* Starts the playback engine branch */
79 case Q_AUDIO_PLAY:
80 LOGFQUEUE("audio < Q_AUDIO_PLAY");
81 audio_playback_handler(&ev);
82 continue;
83
84 /* Playback has to handle these, even if not playing */
85 case Q_AUDIO_REMAKE_AUDIO_BUFFER:
86#ifdef HAVE_DISK_STORAGE
87 case Q_AUDIO_UPDATE_WATERMARK:
88#endif
89 audio_playback_handler(&ev);
90 break;
91
92#ifdef AUDIO_HAVE_RECORDING
93 /* Starts the recording engine branch */
94 case Q_AUDIO_INIT_RECORDING:
95 LOGFQUEUE("audio < Q_AUDIO_INIT_RECORDING");
96 audio_recording_handler(&ev);
97 continue;
98#endif
99
100 /* All return upon USB */
101 case SYS_USB_CONNECTED:
102 LOGFQUEUE("audio < SYS_USB_CONNECTED");
103 voice_stop();
104 usb_acknowledge(SYS_USB_CONNECTED_ACK);
105 usb_wait_for_disconnect(&audio_queue);
106 break;
107 }
108
109 queue_wait(&audio_queue, &ev);
110 }
111}
112
113void audio_voice_event(unsigned short id, void *data)
114{
115 (void)id;
116 /* Make audio play softly while voice is speaking */
117 pcmbuf_soft_mode(*(bool *)data);
118}
119
120void audio_queue_post(long id, intptr_t data)
121{
122 queue_post(&audio_queue, id, data);
123}
124
125intptr_t audio_queue_send(long id, intptr_t data)
126{
127 return queue_send(&audio_queue, id, data);
128}
129
130/* Return the playback and recording status */
131int audio_status(void)
132{
133 return playback_status()
134#ifdef AUDIO_HAVE_RECORDING
135 | pcm_rec_status()
136#endif
137 ;
138}
139
140/* Clear all accumulated audio errors for playback and recording */
141void audio_error_clear(void)
142{
143#ifdef AUDIO_HAVE_RECORDING
144 pcm_rec_error_clear();
145#endif
146}
147
148/** -- Startup -- **/
149
150/* Initialize the audio system - called from init() in main.c */
151void INIT_ATTR audio_init(void)
152{
153 /* Can never do this twice */
154 if (audio_is_initialized)
155 {
156 logf("audio: already initialized");
157 return;
158 }
159
160 logf("audio: initializing");
161
162 /* Initialize queues before giving control elsewhere in case it likes
163 to send messages. Thread creation will be delayed however so nothing
164 starts running until ready if something yields such as talk_init. */
165 queue_init(&audio_queue, true);
166 codec_thread_init();
167
168 /* This thread does buffer, so match its priority */
169 audio_thread_id = create_thread(audio_thread, audio_stack,
170 sizeof(audio_stack), 0, audio_thread_name
171 IF_PRIO(, MIN(PRIORITY_BUFFERING, PRIORITY_USER_INTERFACE))
172 IF_COP(, CPU));
173
174 queue_enable_queue_send(&audio_queue, &audio_queue_sender_list,
175 audio_thread_id);
176
177 playback_init();
178#ifdef AUDIO_HAVE_RECORDING
179 recording_init();
180#endif
181
182 add_event(VOICE_EVENT_IS_PLAYING, audio_voice_event);
183
184 /* Probably safe to say */
185 audio_is_initialized = true;
186
187 sound_settings_apply();
188}