Ray GetMouseRay(Vector2 mousePosition, Camera camera); Matrix GetCameraMatrix(Camera camera); Matrix GetCameraMatrix2D(Camera2D camera); Vector2 GetWorldToScreen(Vector3 position, Camera camera); Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera);