A hackable template for creating small and fast browser games.
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1COMPONENTS := \ 2 com_animate_sprite.html \ 3 com_animate.html \ 4 com_audio_listener.html \ 5 com_audio_source.html \ 6 com_callback.html \ 7 com_camera.html \ 8 com_camera2d.html \ 9 com_children.html \ 10 com_collide.html \ 11 com_collide2d.html \ 12 com_control_always.html \ 13 com_control_always2d.html \ 14 com_control_player.html \ 15 com_disable.html \ 16 com_draw.html \ 17 com_emit_particles.html \ 18 com_follow.html \ 19 com_lifespan.html \ 20 com_light.html \ 21 com_local_transform2d.html \ 22 com_look_at.html \ 23 com_mimic.html \ 24 com_move.html \ 25 com_move2d.html \ 26 com_named.html \ 27 com_render.html \ 28 com_render2d.html \ 29 com_rigid_body.html \ 30 com_rigid_body2d.html \ 31 com_shake.html \ 32 com_spatial_node2d.html \ 33 com_spawn.html \ 34 com_task.html \ 35 com_toggle.html \ 36 com_transform.html \ 37 com_trigger.html 38 39SYSTEMS := \ 40 sys_animate.html \ 41 sys_audio_listener.html \ 42 sys_audio_source.html \ 43 sys_camera_xr.html \ 44 sys_camera.html \ 45 sys_camera2d.html \ 46 sys_collide.html \ 47 sys_collide2d.html \ 48 sys_control_always.html \ 49 sys_control_always2d.html \ 50 sys_control_keyboard.html \ 51 sys_control_mouse_drag.html \ 52 sys_control_mouse_move.html \ 53 sys_control_touch_drag.html \ 54 sys_control_touch_move.html \ 55 sys_control_xbox.html \ 56 sys_debug.html \ 57 sys_draw.html \ 58 sys_draw2d.html \ 59 sys_follow.html \ 60 sys_lifespan.html \ 61 sys_light.html \ 62 sys_look_at.html \ 63 sys_mimic.html \ 64 sys_move.html \ 65 sys_move2d.html \ 66 sys_particles.html \ 67 sys_physics_integrate.html \ 68 sys_physics_kinematic.html \ 69 sys_physics_resolve.html \ 70 sys_physics2d_integrate.html \ 71 sys_physics2d_resolve.html \ 72 sys_poll.html \ 73 sys_render_deferred.html \ 74 sys_render_depth.html \ 75 sys_render_forward.html \ 76 sys_render_shading.html \ 77 sys_render_xr.html \ 78 sys_render2d_animate.html \ 79 sys_render2d.html \ 80 sys_resize.html \ 81 sys_resize2d.html \ 82 sys_shake.html \ 83 sys_shake2d.html \ 84 sys_spawn.html \ 85 sys_spawn2d.html \ 86 sys_toggle.html \ 87 sys_transform.html \ 88 sys_transform2d.html \ 89 sys_trigger.html \ 90 sys_trigger2d.html \ 91 sys_ui.html 92 93LIBRARIES := \ 94 lib_aabb.html \ 95 lib_aabb2d.html \ 96 lib_audio.html \ 97 lib_color.html \ 98 lib_easing.html \ 99 lib_framebuffer.html \ 100 lib_game.html \ 101 lib_html.html \ 102 lib_input.html \ 103 lib_load.html \ 104 lib_mat2d.html \ 105 lib_mat4.html \ 106 lib_material.html \ 107 lib_math.html \ 108 lib_mesh.html \ 109 lib_navmesh.html \ 110 lib_number.html \ 111 lib_pathfind.html \ 112 lib_projection.html \ 113 lib_projection2d.html \ 114 lib_quat.html \ 115 lib_random.html \ 116 lib_raycast.html \ 117 lib_texture.html \ 118 lib_vec2.html \ 119 lib_vec3.html \ 120 lib_vec4.html \ 121 lib_webgl.html \ 122 lib_world.html 123 124UTILITIES := \ 125 tiled_tmj2map.html \ 126 tiled_tsj2atlas.html 127 128all: index.html $(COMPONENTS) $(SYSTEMS) $(LIBRARIES) $(UTILITIES) 129 130index.html: Makefile generate_index.mjs $(COMPONENTS) $(SYSTEMS) $(LIBRARIES) $(UTILITIES) 131 node generate_index.mjs \ 132 $(COMPONENTS:com_%.html=--component com_%.html) \ 133 $(SYSTEMS:sys_%.html=--system sys_%.html) \ 134 $(LIBRARIES:lib_%.html=--library lib_%.html) \ 135 $(UTILITIES:%.html=--utility %.html) \ 136 > $@ 137 138com_%.html: ../core/components/com_%.ts generate_reference.mjs 139 node generate_reference.mjs $< \ 140 $(COMPONENTS:com_%.html=--component com_%.html) \ 141 $(SYSTEMS:sys_%.html=--system sys_%.html) \ 142 $(LIBRARIES:lib_%.html=--library lib_%.html) \ 143 $(UTILITIES:%.html=--utility %.html) \ 144 > $@ 145 146sys_%.html: ../core/systems/sys_%.ts generate_reference.mjs 147 node generate_reference.mjs $< \ 148 $(COMPONENTS:com_%.html=--component com_%.html) \ 149 $(SYSTEMS:sys_%.html=--system sys_%.html) \ 150 $(LIBRARIES:lib_%.html=--library lib_%.html) \ 151 $(UTILITIES:%.html=--utility %.html) \ 152 > $@ 153 154lib_%.html: ../lib/%.ts generate_reference.mjs 155 node generate_reference.mjs $< \ 156 $(COMPONENTS:com_%.html=--component com_%.html) \ 157 $(SYSTEMS:sys_%.html=--system sys_%.html) \ 158 $(LIBRARIES:lib_%.html=--library lib_%.html) \ 159 $(UTILITIES:%.html=--utility %.html) \ 160 > $@ 161 162$(UTILITIES): %.html: ../util/%.cjs generate_reference.mjs 163 node generate_reference.mjs $< \ 164 $(COMPONENTS:com_%.html=--component com_%.html) \ 165 $(SYSTEMS:sys_%.html=--system sys_%.html) \ 166 $(LIBRARIES:lib_%.html=--library lib_%.html) \ 167 $(UTILITIES:%.html=--utility %.html) \ 168 > $@ 169 170.PHONY: clean 171clean: 172 rm -f *.html