#pragma once #include "EntityTile_SPU.h" class RecordPlayerTile_SPU : public EntityTile_SPU { public: RecordPlayerTile_SPU(int id) : EntityTile_SPU(id) {} virtual Icon_SPU *getTexture(int face, int data) { if (face == Facing::UP) { return &ms_pTileData->recordPlayer_iconTop; } return icon(); } };