the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "Monster.h" 4#include "RangedAttackMob.h" 5 6class Witch : public Monster, public RangedAttackMob 7{ 8public: 9 eINSTANCEOF GetType() { return eTYPE_WITCH; } 10 static Entity *create(Level *level) { return new Witch(level); } 11 12private: 13 static AttributeModifier *SPEED_MODIFIER_DRINKING; 14 15 static const int DATA_USING_ITEM = 21; 16 static const int DEATH_LOOT_COUNT = 8; 17 static const int DEATH_LOOT[DEATH_LOOT_COUNT]; 18 19 int usingTime; 20 21public: 22 Witch(Level *level); 23 24protected: 25 virtual void defineSynchedData(); 26 virtual int getAmbientSound(); 27 virtual int getHurtSound(); 28 virtual int getDeathSound(); 29 30public: 31 virtual void setUsingItem(bool isUsing); 32 virtual bool isUsingItem(); 33 34protected: 35 virtual void registerAttributes(); 36 37public: 38 virtual bool useNewAi(); 39 virtual void aiStep(); 40 virtual void handleEntityEvent(byte id); 41 42protected: 43 virtual float getDamageAfterMagicAbsorb(DamageSource *damageSource, float damage); 44 virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel); 45 46public: 47 virtual void performRangedAttack(shared_ptr<LivingEntity> target, float power); 48};