the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "Tile.h"
4class ChunkRebuildData;
5class TntTile : public Tile
6{
7 friend class ChunkRebuildData;
8private:
9 Icon *iconTop;
10 Icon *iconBottom;
11public:
12 static const int EXPLODE_BIT = 1;
13 TntTile(int id);
14
15 virtual Icon *getTexture(int face, int data);
16 virtual void onPlace(Level *level, int x, int y, int z);
17 virtual void neighborChanged(Level *level, int x, int y, int z, int type);
18 virtual int getResourceCount(Random *random);
19 virtual void wasExploded(Level *level, int x, int y, int z, Explosion *explosion);
20 virtual void destroy(Level *level, int x, int y, int z, int data);
21 virtual void destroy(Level *level, int x, int y, int z, int data, shared_ptr<LivingEntity> source);
22 virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
23 virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
24 virtual bool dropFromExplosion(Explosion *explosion);
25 virtual void registerIcons(IconRegister *iconRegister);
26};