the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "Monster.h" 5#include "MobGroupData.h" 6 7class Spider : public Monster 8{ 9public: 10 eINSTANCEOF GetType() { return eTYPE_SPIDER; } 11 static Entity *create(Level *level) { return new Spider(level); } 12 13private: 14 static const int DATA_FLAGS_ID = 16; 15 16public: 17 Spider(Level *level); 18 19protected: 20 virtual void defineSynchedData(); 21 22public: 23 virtual void tick(); 24 25protected: 26 virtual void registerAttributes(); 27 virtual shared_ptr<Entity> findAttackTarget(); 28 virtual int getAmbientSound(); 29 virtual int getHurtSound(); 30 virtual int getDeathSound(); 31 virtual void playStepSound(int xt, int yt, int zt, int t); 32 virtual void checkHurtTarget(shared_ptr<Entity> target, float d); 33 virtual int getDeathLoot(); 34 virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel); 35 36public: 37 virtual bool onLadder(); 38 39 virtual void makeStuckInWeb(); 40 virtual MobType getMobType(); 41 virtual bool canBeAffected(MobEffectInstance *newEffect); 42 virtual bool isClimbing(); 43 virtual void setClimbing(bool value); 44 virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param 45 46private: 47 static const float SPIDER_SPECIAL_EFFECT_CHANCE; 48 49public: 50 class SpiderEffectsGroupData : public MobGroupData 51 { 52 public: 53 int effectId; 54 55 SpiderEffectsGroupData(); 56 void setRandomEffect(Random *random); 57 }; 58};