the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3class Container;
4
5class Slot
6{
7private:
8 int slot;
9
10public:
11 shared_ptr<Container> container;
12
13public:
14 int index;
15 int x, y;
16
17 Slot(shared_ptr<Container> container, int slot, int x, int y);
18 virtual ~Slot() {}
19
20 void onQuickCraft(shared_ptr<ItemInstance> picked, shared_ptr<ItemInstance> original);
21
22protected:
23 virtual void onQuickCraft(shared_ptr<ItemInstance> picked, int count);
24 virtual void checkTakeAchievements(shared_ptr<ItemInstance> picked);
25
26public:
27 void swap(Slot *other);
28 virtual void onTake(shared_ptr<Player> player, shared_ptr<ItemInstance> carried);
29 virtual bool mayPlace(shared_ptr<ItemInstance> item);
30 virtual shared_ptr<ItemInstance> getItem();
31 virtual bool hasItem();
32 virtual void set(shared_ptr<ItemInstance> item);
33 virtual void setChanged();
34 virtual int getMaxStackSize() const;
35 virtual Icon *getNoItemIcon();
36 virtual shared_ptr<ItemInstance> remove(int c);
37 virtual bool isAt(shared_ptr<Container> c, int s);
38 virtual bool mayPickup(shared_ptr<Player> player);
39 virtual bool isActive();
40 virtual bool mayCombine(shared_ptr<ItemInstance> item); // 4J Added
41 virtual shared_ptr<ItemInstance> combine(shared_ptr<ItemInstance> item); // 4J Added
42};