the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "Tile.h" 5 6class ChunkRebuildData; 7 8class SandStoneTile : public Tile 9{ 10 friend class ChunkRebuildData; 11public: 12 static const int TYPE_DEFAULT = 0; 13 static const int TYPE_HEIROGLYPHS = 1; 14 static const int TYPE_SMOOTHSIDE = 2; 15 16 // Add this in when we need it 17 //static final String[] SANDSTONE_NAMES = {"default", "chiseled", "smooth"}; 18 19 static const int SANDSTONE_BLOCK_NAMES = 3; 20 static int SANDSTONE_NAMES[SANDSTONE_BLOCK_NAMES]; 21 22private: 23 static const wstring TEXTURE_TOP; 24 static const wstring TEXTURE_BOTTOM; 25 static const wstring TEXTURE_NAMES[]; 26 static const int SANDSTONE_TILE_TEXTURE_COUNT = 3; 27 28 Icon **icons; 29 Icon *iconTop; 30 Icon *iconBottom; 31public: 32 SandStoneTile(int id); 33 34public: 35 Icon *getTexture(int face, int data); 36 virtual int getSpawnResourcesAuxValue(int data); 37 void registerIcons(IconRegister *iconRegister); 38};