the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3
4#include "Tile.h"
5
6class ChunkRebuildData;
7
8class SandStoneTile : public Tile
9{
10 friend class ChunkRebuildData;
11public:
12 static const int TYPE_DEFAULT = 0;
13 static const int TYPE_HEIROGLYPHS = 1;
14 static const int TYPE_SMOOTHSIDE = 2;
15
16 // Add this in when we need it
17 //static final String[] SANDSTONE_NAMES = {"default", "chiseled", "smooth"};
18
19 static const int SANDSTONE_BLOCK_NAMES = 3;
20 static int SANDSTONE_NAMES[SANDSTONE_BLOCK_NAMES];
21
22private:
23 static const wstring TEXTURE_TOP;
24 static const wstring TEXTURE_BOTTOM;
25 static const wstring TEXTURE_NAMES[];
26 static const int SANDSTONE_TILE_TEXTURE_COUNT = 3;
27
28 Icon **icons;
29 Icon *iconTop;
30 Icon *iconBottom;
31public:
32 SandStoneTile(int id);
33
34public:
35 Icon *getTexture(int face, int data);
36 virtual int getSpawnResourcesAuxValue(int data);
37 void registerIcons(IconRegister *iconRegister);
38};