the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "Tile.h" 3 4class Player; 5class Random; 6 7class RedStoneOreTile : public Tile 8{ 9private: 10 bool lit; 11public: 12 RedStoneOreTile(int id, bool lit); 13 virtual int getTickDelay(Level *level); 14 virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player); 15 virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity); 16 virtual bool TestUse(); 17 virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param 18private: 19 virtual void interact(Level *level, int x, int y, int z); 20public: 21 virtual void tick(Level *level, int x, int y, int z, Random* random); 22 virtual int getResource(int data, Random *random, int playerBonusLevel); 23 virtual int getResourceCountForLootBonus(int bonusLevel, Random *random); 24 virtual int getResourceCount(Random *random); 25 virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel); 26 virtual void animateTick(Level *level, int x, int y, int z, Random *random); 27 28 // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing 29 virtual bool shouldTileTick(Level *level, int x,int y,int z); 30private: 31 void poofParticles(Level *level, int x, int y, int z); 32protected: 33 virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data); 34};