the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at master 25 lines 880 B view raw
1#pragma once 2using namespace std; 3 4#include "Item.h" 5 6class RecordingItem : public Item 7{ 8private: 9 static unordered_map<wstring, RecordingItem *> BY_NAME; 10 11public: 12 const std::wstring recording; 13 14public: // 4J Stu - Was protected in Java, but the can't access it where we need 15 RecordingItem(int id, const wstring& recording); 16 17 Icon *getIcon(int auxValue); 18 virtual bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false); 19 20 virtual void appendHoverText(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, vector<HtmlString> *lines, bool advanced); 21 virtual const Rarity *getRarity(shared_ptr<ItemInstance> itemInstance); 22 23 void registerIcons(IconRegister *iconRegister); 24 static RecordingItem *getByName(const wstring &name); 25};