the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "Tile.h" 3 4class PistonBaseTile : public Tile 5{ 6public: 7 static const int EXTENDED_BIT = 8; 8 static const int UNDEFINED_FACING = 7; 9 10 static const float PLATFORM_THICKNESS; 11 static const int MAX_PUSH_DEPTH = 12; 12 static const int TRIGGER_EXTEND = 0; 13 static const int TRIGGER_CONTRACT = 1; 14 15 static const wstring EDGE_TEX; 16 static const wstring PLATFORM_TEX; 17 static const wstring PLATFORM_STICKY_TEX; 18 static const wstring BACK_TEX; 19 static const wstring INSIDE_TEX; 20 21private: 22 bool isSticky; 23 24 Icon *iconInside; 25 Icon *iconBack; 26 Icon *iconPlatform; 27 28 static DWORD tlsIdx; 29 // 4J - was just a static but implemented with TLS for our version 30 static bool ignoreUpdate(); 31 static void ignoreUpdate(bool set); 32 33public: 34 PistonBaseTile(int id, bool isSticky); 35 36 Icon *getPlatformTexture(); 37 virtual void updateShape(float x0, float y0, float z0, float x1, float y1, float z1); 38 39 virtual Icon *getTexture(int face, int data); 40 static Icon *getTexture(const wstring &name); 41 void registerIcons(IconRegister *iconRegister); 42 43 virtual int getRenderShape(); 44 virtual bool isSolidRender(bool isServerLevel = false); 45 virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param 46 virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance); 47 virtual void neighborChanged(Level *level, int x, int y, int z, int type); 48 virtual void onPlace(Level *level, int x, int y, int z); 49 50private: 51 void checkIfExtend(Level *level, int x, int y, int z); 52 bool getNeighborSignal(Level *level, int x, int y, int z, int facing); 53 54public: 55 virtual bool triggerEvent(Level *level, int x, int y, int z, int param1, int facing); 56 virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param 57 virtual void updateDefaultShape(); 58 virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source); 59 virtual AABB *getAABB(Level *level, int x, int y, int z); 60 virtual bool isCubeShaped(); 61 62 static int getFacing(int data); 63 static bool isExtended(int data); 64 static int getNewFacing(Level *level, int x, int y, int z, shared_ptr<LivingEntity> player); 65private: 66 static bool isPushable(int block, Level *level, int cx, int cy, int cz, bool allowDestroyable); 67 static bool canPush(Level *level, int sx, int sy, int sz, int facing); 68 static void stopSharingIfServer(Level *level, int x, int y, int z); // 4J added 69 70 bool createPush(Level *level, int sx, int sy, int sz, int facing); 71};