the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "Bush.h"
3
4class ChunkRebuildData;
5class NetherWartTile : public Bush
6{
7 friend class ChunkRebuildData;
8private:
9 static const int MAX_AGE = 3;
10
11 static const int NETHER_STALK_TEXTURE_COUNT = 3;
12 Icon *icons[NETHER_STALK_TEXTURE_COUNT];
13
14public:
15 NetherWartTile(int id);
16 virtual void updateDefaultShape(); // 4J Added override
17 virtual bool mayPlaceOn(int tile);
18
19 // Brought forward to fix #60073 - TU7: Content: Gameplay: Nether Warts cannot be placed next to each other in the Nether
20 virtual bool canSurvive(Level *level, int x, int y, int z);
21
22 virtual void tick(Level *level, int x, int y, int z, Random *random);
23 virtual void growCropsToMax(Level *level, int x, int y, int z);
24 virtual Icon *getTexture(int face, int data);
25 virtual int getRenderShape();
26 virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
27 virtual int getResource(int data, Random *random, int playerBonusLevel);
28 virtual int getResourceCount(Random *random);
29 virtual int cloneTileId(Level *level, int x, int y, int z);
30 void registerIcons(IconRegister *iconRegister);
31};