the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "Bush.h"
3
4class ChunkRebuildData;
5class NetherStalkTile : public Bush
6{
7 friend class ChunkRebuildData;
8private:
9 static const int MAX_AGE = 3;
10
11 static const int NETHER_STALK_TEXTURE_COUNT = 3;
12 static const wstring TEXTURE_NAMES[];
13
14 Icon **icons;
15
16public:
17 NetherStalkTile(int id);
18 virtual void updateDefaultShape(); // 4J Added override
19 virtual bool mayPlaceOn(int tile);
20
21 // Brought forward to fix #60073 - TU7: Content: Gameplay: Nether Warts cannot be placed next to each other in the Nether
22 virtual bool canSurvive(Level *level, int x, int y, int z);
23
24 virtual void tick(Level *level, int x, int y, int z, Random *random);
25 virtual void growCropsToMax(Level *level, int x, int y, int z);
26 virtual Icon *getTexture(int face, int data);
27 virtual int getRenderShape();
28 virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
29 virtual int getResource(int data, Random *random, int playerBonusLevel);
30 virtual int getResourceCount(Random *random);
31 virtual int cloneTileId(Level *level, int x, int y, int z);
32 void registerIcons(IconRegister *iconRegister);
33};