the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "Container.h" 4#include "ArrayWithLength.h" 5 6class Merchant; 7class Player; 8class MerchantRecipe; 9 10class MerchantContainer : public Container 11{ 12private: 13 shared_ptr<Merchant> merchant; 14 ItemInstanceArray items; 15 shared_ptr<Player> player; 16 MerchantRecipe *activeRecipe; 17 int selectionHint; 18 19public: 20 MerchantContainer(shared_ptr<Player> player, shared_ptr<Merchant> villager); 21 ~MerchantContainer(); 22 23 unsigned int getContainerSize(); 24 shared_ptr<ItemInstance> getItem(unsigned int slot); 25 shared_ptr<ItemInstance> removeItem(unsigned int slot, int count); 26 27private: 28 bool isPaymentSlot(int slot); 29 30public: 31 shared_ptr<ItemInstance> removeItemNoUpdate(int slot); 32 void setItem(unsigned int slot, shared_ptr<ItemInstance> item); 33 wstring getName(); 34 wstring getCustomName(); 35 bool hasCustomName(); 36 int getMaxStackSize() const; 37 bool stillValid(shared_ptr<Player> player); 38 void startOpen(); 39 void stopOpen(); 40 bool canPlaceItem(int slot, shared_ptr<ItemInstance> item); 41 void setChanged(); 42 void updateSellItem(); 43 MerchantRecipe *getActiveRecipe(); 44 void setSelectionHint(int selectionHint); 45};