the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "Goal.h" 4 5class Level; 6class PathfinderMob; 7class Path; 8 9class MeleeAttackGoal : public Goal 10{ 11private: 12 Level *level; 13 PathfinderMob *mob; // Owner of this goal 14 int attackTime; 15 double speedModifier; 16 bool trackTarget; 17 Path *path; 18 eINSTANCEOF attackType; 19 int timeToRecalcPath; 20 21 void _init(PathfinderMob *mob, double speedModifier, bool trackTarget); 22 23public: 24 MeleeAttackGoal(PathfinderMob *mob, eINSTANCEOF attackType, double speedModifier, bool trackTarget); 25 MeleeAttackGoal(PathfinderMob *mob, double speedModifier, bool trackTarget); 26 ~MeleeAttackGoal(); 27 28 virtual bool canUse(); 29 virtual bool canContinueToUse(); 30 virtual void start(); 31 virtual void stop(); 32 virtual void tick(); 33 34 // 4J Added override to update ai elements when loading entity from schematics 35 virtual void setLevel(Level *level) { this->level = level; } 36};