the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at master 76 lines 2.4 kB view raw
1#pragma once 2#include "TransparentTile.h" 3 4class Random; 5class ChunkRebuildData; 6 7class LeafTile : public TransparentTile 8{ 9 friend class Tile; 10 friend class ChunkRebuildData; 11public: 12 static const wstring TEXTURES[2][4]; 13 static const int REQUIRED_WOOD_RANGE = 4; 14 15 static const int UPDATE_LEAF_BIT = 8; 16 static const int PERSISTENT_LEAF_BIT = 4; // player-placed 17 static const int NORMAL_LEAF = 0; 18 static const int EVERGREEN_LEAF = 1; 19 static const int BIRCH_LEAF = 2; 20 static const int JUNGLE_LEAF = 3; 21 22 static const int LEAF_NAMES_LENGTH = 4; 23 24 static const unsigned int LEAF_NAMES[LEAF_NAMES_LENGTH]; 25private: 26 static const int LEAF_TYPE_MASK = 3; 27 28 // pppppppppp ppppppppppp pppppppppp ppppppp 29 // ssssssssss sssssssssss s 30 31 int fancyTextureSet; 32 Icon *icons[2][4]; 33 34protected: 35 LeafTile(int id); 36 virtual ~LeafTile(); 37public: 38 virtual int getColor() const; 39 virtual int getColor(int data); 40 41 virtual int getColor(LevelSource *level, int x, int y, int z); 42 virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added 43 virtual void onRemove(Level *level, int x, int y, int z, int id, int data); 44 int *checkBuffer; 45 46 virtual void tick(Level *level, int x, int y, int z, Random *random); 47 virtual void animateTick(Level *level, int x, int y, int z, Random *random); 48private: 49 void die(Level *level, int x, int y, int z); 50public: 51 virtual int getResourceCount(Random *random); 52 virtual int getResource(int data, Random *random, int playerBonusLevel); 53 54 // 4J DCR: Brought forward from 1.2 55 virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel); 56 57 virtual void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data); 58protected: 59 virtual int getSpawnResourcesAuxValue(int data); 60public: 61 virtual bool isSolidRender(bool isServerLevel = false); 62 virtual Icon *getTexture(int face, int data); 63 void setFancy(bool fancyGraphics); 64 65protected: 66 virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data); 67 68public: 69 virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity); 70 71 // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing 72 virtual bool shouldTileTick(Level *level, int x,int y,int z); 73 74 virtual unsigned int getDescriptionId(int iData = -1); 75 void registerIcons(IconRegister *iconRegister); 76};