the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "Tile.h"
3#include "Definitions.h"
4
5class Random;
6
7class LadderTile : public Tile
8{
9 friend class Tile;
10protected:
11 LadderTile(int id);
12public:
13 virtual AABB *getAABB(Level *level, int x, int y, int z);
14 virtual AABB *getTileAABB(Level *level, int x, int y, int z);
15 virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
16 using Tile::setShape;
17 virtual void setShape(int data);
18 virtual bool blocksLight();
19 virtual bool isSolidRender(bool isServerLevel = false);
20 virtual bool isCubeShaped();
21 virtual int getRenderShape();
22 virtual bool mayPlace(Level *level, int x, int y, int z);
23 virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
24 virtual void neighborChanged(Level *level, int x, int y, int z, int type);
25 virtual int getResourceCount(Random* random);
26};