the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "HalfTransparentTile.h"
3
4class Random;
5
6class IceTile : public HalfTransparentTile
7{
8public:
9 IceTile(int id);
10 virtual int getRenderLayer();
11 virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
12 virtual void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
13 virtual int getResourceCount(Random *random);
14 virtual void tick(Level *level, int x, int y, int z, Random *random);
15 virtual int getPistonPushReaction();
16
17 // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
18 virtual bool shouldTileTick(Level *level, int x,int y,int z);
19};