1#pragma once
2#include "Tile.h"
3#include "Definitions.h"
4
5class HellSandTile : public Tile
6{
7public:
8 HellSandTile(int id);
9 virtual AABB *getAABB(Level *level, int x, int y, int z);
10 virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
11};