the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "Item.h" 4 5class Player; 6class Level; 7 8class FoodItem : public Item 9{ 10public: 11 static const int EAT_DURATION = (int) (20 * 1.6); 12 13private: 14 const int nutrition; 15 const float saturationModifier; 16 const bool m_isMeat; 17 bool canAlwaysEat; 18 19 int effectId; 20 int effectDurationSeconds; 21 int effectAmplifier; 22 float effectProbability; 23 24 void _init(); 25public: 26 FoodItem(int id, int nutrition, float saturationMod, bool isMeat); 27 FoodItem(int id, int nutrition, bool isMeat); 28 29 virtual shared_ptr<ItemInstance> useTimeDepleted(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player); 30 31protected: 32 virtual void addEatEffect(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player); 33 34public: 35 virtual int getUseDuration(shared_ptr<ItemInstance> itemInstance); 36 virtual UseAnim getUseAnimation(shared_ptr<ItemInstance> itemInstance); 37 38 virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player); 39 40 int getNutrition(); 41 float getSaturationModifier(); 42 bool isMeat(); 43 44 FoodItem *setEatEffect(int id, int durationInSecods, int amplifier, float effectProbability); 45 FoodItem *setCanAlwaysEat(); 46 47 // 4J Added 48 bool canEat(shared_ptr<Player> player); 49};