the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.entity.player.h"
3#include "net.minecraft.world.level.h"
4#include "net.minecraft.world.level.tile.h"
5#include "net.minecraft.world.item.h"
6#include "net.minecraft.world.item.crafting.h"
7#include "CraftingContainer.h"
8#include "ResultContainer.h"
9#include "ResultSlot.h"
10#include "FireworksMenu.h"
11
12FireworksMenu::FireworksMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt) : AbstractContainerMenu()
13{
14 m_canMakeFireworks = false;
15 m_canMakeCharge = false;
16 m_canMakeFade = false;
17
18 craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(this, 3, 3) );
19 resultSlots = shared_ptr<ResultContainer>( new ResultContainer() );
20
21 this->level = level;
22 x = xt;
23 y = yt;
24 z = zt;
25 addSlot(new ResultSlot( inventory->player, craftSlots, resultSlots, 0, 120 + 4, 31 + 4));
26
27 for (int y = 0; y < 3; y++)
28 {
29 for (int x = 0; x < 3; x++)
30 {
31 addSlot(new Slot(craftSlots, x + y * 3, 30 + x * 18, 17 + y * 18));
32 }
33 }
34
35 for (int y = 0; y < 3; y++)
36 {
37 for (int x = 0; x < 9; x++)
38 {
39 addSlot(new Slot(inventory, x + y * 9 + 9, 8 + x * 18, 84 + y * 18));
40 }
41 }
42 for (int x = 0; x < 9; x++)
43 {
44 addSlot(new Slot(inventory, x, 8 + x * 18, 142));
45 }
46
47 slotsChanged(); // 4J - removed craftSlots parameter, see comment below
48}
49
50void FireworksMenu::slotsChanged() // 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
51{
52 FireworksRecipe::updatePossibleRecipes(craftSlots, &m_canMakeFireworks, &m_canMakeCharge, &m_canMakeFade);
53 resultSlots->setItem(0, Recipes::getInstance()->getItemFor(craftSlots, level, Recipes::pFireworksRecipes));
54}
55
56void FireworksMenu::removed(shared_ptr<Player> player)
57{
58 AbstractContainerMenu::removed(player);
59 if (level->isClientSide) return;
60
61 for (int i = 0; i < 9; i++)
62 {
63 shared_ptr<ItemInstance> item = craftSlots->removeItemNoUpdate(i);
64 if (item != NULL)
65 {
66 player->drop(item);
67 }
68 }
69}
70
71bool FireworksMenu::stillValid(shared_ptr<Player> player)
72{
73 return true;
74}
75
76shared_ptr<ItemInstance> FireworksMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
77{
78 shared_ptr<ItemInstance> clicked = nullptr;
79 Slot *slot = slots.at(slotIndex);
80 if (slot != NULL && slot->hasItem())
81 {
82 shared_ptr<ItemInstance> stack = slot->getItem();
83 clicked = stack->copy();
84
85 if (slotIndex == RESULT_SLOT)
86 {
87 if(!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true))
88 {
89 return nullptr;
90 }
91 slot->onQuickCraft(stack, clicked);
92 }
93 else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
94 {
95 if(isValidIngredient(stack, -1) && moveItemStackTo(stack, CRAFT_SLOT_START, CRAFT_SLOT_END, false))
96 {
97 }
98 else if(!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false))
99 {
100 return nullptr;
101 }
102 }
103 else if (slotIndex >= USE_ROW_SLOT_START && slotIndex < USE_ROW_SLOT_END)
104 {
105 if(isValidIngredient(stack, -1) && moveItemStackTo(stack, CRAFT_SLOT_START, CRAFT_SLOT_END, false))
106 {
107 }
108 else if(!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, false))
109 {
110 return nullptr;
111 }
112 }
113 else
114 {
115 if(!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, false))
116 {
117 return nullptr;
118 }
119 }
120 if (stack->count == 0)
121 {
122 slot->set(nullptr);
123 }
124 else
125 {
126 slot->setChanged();
127 }
128 if (stack->count == clicked->count)
129 {
130 // nothing moved
131 return nullptr;
132 }
133 else
134 {
135 slot->onTake(player, stack);
136 }
137 }
138 return clicked;
139}
140
141bool FireworksMenu::canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target)
142{
143 return target->container != resultSlots && AbstractContainerMenu::canTakeItemForPickAll(carried, target);
144}
145
146bool FireworksMenu::isValidIngredient(shared_ptr<ItemInstance> item, int slotId)
147{
148 if(item == NULL || slotId == RESULT_SLOT) return true;
149 return FireworksRecipe::isValidIngredient(item, m_canMakeFireworks, m_canMakeCharge, m_canMakeFade);
150}