the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at master 31 lines 1.0 kB view raw
1#pragma once 2 3#include "Item.h" 4 5class FireworksItem : public Item 6{ 7public: 8 static const wstring TAG_FIREWORKS; 9 static const wstring TAG_EXPLOSION; 10 static const wstring TAG_EXPLOSIONS; 11 static const wstring TAG_FLIGHT; 12 static const wstring TAG_E_TYPE; 13 static const wstring TAG_E_TRAIL; 14 static const wstring TAG_E_FLICKER; 15 static const wstring TAG_E_COLORS; 16 static const wstring TAG_E_FADECOLORS; 17 18 static const byte TYPE_SMALL = 0; 19 static const byte TYPE_BIG = 1; 20 static const byte TYPE_STAR = 2; 21 static const byte TYPE_CREEPER = 3; 22 static const byte TYPE_BURST = 4; 23 24 static const byte TYPE_MIN = TYPE_SMALL; 25 static const byte TYPE_MAX = TYPE_BURST; 26 27 FireworksItem(int id); 28 29 bool useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false); 30 void appendHoverText(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, vector<HtmlString> *lines, bool advanced); 31};