the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "Tile.h" 3#include "Definitions.h" 4 5class FenceTile : public Tile 6{ 7private: 8 wstring texture; 9 10public: 11 FenceTile(int id, const wstring &texture, Material *material); 12 virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source); 13 virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param 14 virtual bool isSolidRender(bool isServerLevel = false); 15 virtual bool isCubeShaped(); 16 virtual bool isPathfindable(LevelSource *level, int x, int y, int z); 17 virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face); 18 virtual int getRenderShape(); 19 virtual bool connectsTo(LevelSource *level, int x, int y, int z); 20 static bool isFence(int tile); 21 virtual void registerIcons(IconRegister *iconRegister); 22 virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); 23};