the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "DirectionalTile.h" 3 4class FenceGateTile : public DirectionalTile 5{ 6private: 7 static const int OPEN_BIT = 4; 8 9public: 10 FenceGateTile(int id); 11 Icon *getTexture(int face, int data); 12 virtual bool mayPlace(Level *level, int x, int y, int z); 13 virtual AABB *getAABB(Level *level, int x, int y, int z); 14 virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param // Brought forward from 1.2.3 15 virtual bool blocksLight(); 16 virtual bool isSolidRender(bool isServerLevel = false); 17 virtual bool isCubeShaped(); 18 virtual bool isPathfindable(LevelSource *level, int x, int y, int z); 19 virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face); 20 virtual int getRenderShape(); 21 virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance); 22 virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param 23 virtual void neighborChanged(Level *level, int x, int y, int z, int type); 24 static bool isOpen(int data); 25 void registerIcons(IconRegister *iconRegister); 26};