the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "TileEntity.h"
4
5class EnderChestTileEntity : public TileEntity
6{
7public:
8 eINSTANCEOF GetType() { return eTYPE_ENDERCHESTTILEENTITY; }
9 static TileEntity *create() { return new EnderChestTileEntity(); }
10
11public:
12 float openness, oOpenness;
13 int openCount;
14
15private:
16 int tickInterval;
17
18public:
19 EnderChestTileEntity();
20
21 void tick();
22 bool triggerEvent(int b0, int b1);
23 void setRemoved();
24 void startOpen();
25 void stopOpen();
26 bool stillValid(shared_ptr<Player> player);
27
28 // 4J Added
29 virtual shared_ptr<TileEntity> clone();
30};