the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "BaseEntityTile.h"
3
4class ChunkRebuildData;
5class EnchantmentTableTile : public BaseEntityTile
6{
7 friend class ChunkRebuildData;
8public:
9 static const wstring TEXTURE_SIDE;
10 static const wstring TEXTURE_TOP;
11 static const wstring TEXTURE_BOTTOM;
12
13private:
14 Icon *iconTop;
15 Icon *iconBottom;
16
17public:
18 EnchantmentTableTile(int id);
19
20 virtual void updateDefaultShape(); // 4J Added override
21 virtual bool isCubeShaped();
22 virtual void animateTick(Level *level, int x, int y, int z, Random *random);
23 virtual bool isSolidRender(bool isServerLevel = false);
24 virtual Icon *getTexture(int face, int data);
25 virtual shared_ptr<TileEntity> newTileEntity(Level *level);
26 virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
27 virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
28 virtual void registerIcons(IconRegister *iconRegister);
29};