the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "Tile.h"
3#include "Definitions.h"
4
5class Player;
6class HitResult;
7class ChunkRebuildData;
8
9class DoorTile : public Tile
10{
11 friend class Tile;
12 friend class ChunkRebuildData;
13
14private:
15 static const int TEXTURE_NORMAL = 0;
16 static const int TEXTURE_FLIPPED = 1;
17
18public:
19 static const int UPPER_BIT = 8;
20 static const int C_DIR_MASK = 3;
21 static const int C_OPEN_MASK = 4;
22 static const int C_LOWER_DATA_MASK = 7;
23 static const int C_IS_UPPER_MASK = 8;
24 static const int C_RIGHT_HINGE_MASK = 16;
25
26private:
27 static const int DOOR_TILE_TEXTURE_COUNT = 4;
28 static const wstring TEXTURES[];
29 int texBase;
30 Icon *iconTop[2];
31 Icon *iconBottom[2];
32
33protected:
34 DoorTile(int id, Material *material);
35public:
36 virtual Icon *getTexture(int face, int data);
37 virtual Icon *getTexture(LevelSource *level, int x, int y, int z, int face);
38 virtual void registerIcons(IconRegister *iconRegister);
39 virtual bool blocksLight();
40 virtual bool isSolidRender(bool isServerLevel = false);
41 virtual bool isCubeShaped();
42 virtual int getRenderShape();
43 virtual AABB *getTileAABB(Level *level, int x, int y, int z);
44 virtual AABB *getAABB(Level *level, int x, int y, int z);
45 virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
46 int getDir(LevelSource *level, int x, int y, int z);
47 bool isOpen(LevelSource *level, int x, int y, int z);
48private:
49 using Tile::setShape;
50 virtual void setShape(int compositeData);
51public:
52 virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
53 virtual bool TestUse();
54 virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
55 void setOpen(Level *level, int x, int y, int z, bool shouldOpen);
56 virtual void neighborChanged(Level *level, int x, int y, int z, int type);
57 virtual int getResource(int data, Random *random, int playerBonusLevel);
58 virtual HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
59 virtual bool mayPlace(Level *level, int x, int y, int z);
60 static bool isOpen(int data);
61 virtual int getPistonPushReaction();
62 int getCompositeData(LevelSource *level, int x, int y, int z);
63 virtual int cloneTileId(Level *level, int x, int y, int z);
64 virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
65};