the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "BaseEntityTile.h"
4
5class DaylightDetectorTile : public BaseEntityTile
6{
7 friend class ChunkRebuildData;
8private:
9 Icon *icons[2];
10
11public:
12 DaylightDetectorTile(int id);
13
14 virtual void updateDefaultShape(); // 4J Added override
15 virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
16 virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
17 virtual void tick(Level *level, int x, int y, int z, Random *random);
18 virtual void neighborChanged(Level *level, int x, int y, int z, int type);
19 virtual void onPlace(Level *level, int x, int y, int z);
20 virtual void updateSignalStrength(Level *level, int x, int y, int z);
21 virtual bool isCubeShaped();
22 virtual bool isSolidRender(bool isServerLevel = false);
23 virtual bool isSignalSource();
24 virtual shared_ptr<TileEntity> newTileEntity(Level *level);
25 virtual Icon *getTexture(int face, int data);
26 virtual void registerIcons(IconRegister *iconRegister);
27};