the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at master 22 lines 433 B view raw
1#pragma once 2 3#include "TileEntity.h" 4 5class ComparatorTileEntity : public TileEntity 6{ 7public: 8 eINSTANCEOF GetType() { return eTYPE_COMPARATORTILEENTITY; } 9 static TileEntity *create() { return new ComparatorTileEntity(); } 10 11 // 4J Added 12 virtual shared_ptr<TileEntity> clone(); 13 14private: 15 int output; 16 17public: 18 void save(CompoundTag *tag); 19 void load(CompoundTag *tag); 20 int getOutputSignal(); 21 void setOutputSignal(int value); 22};