the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at master 60 lines 1.9 kB view raw
1#pragma once 2 3#include "DiodeTile.h" 4#include "EntityTile.h" 5 6class ComparatorTileEntity; 7 8class ComparatorTile : public DiodeTile, public EntityTile 9{ 10private: 11 static const int BIT_OUTPUT_SUBTRACT = 0x4; 12 static const int BIT_IS_LIT = 0x8; 13 14public: 15 ComparatorTile(int id, bool on); 16 17 virtual int getResource(int data, Random *random, int playerBonusLevel); 18 virtual int cloneTileId(Level *level, int x, int y, int z); 19 20protected: 21 virtual int getTurnOnDelay(int data); 22 virtual DiodeTile *getOnTile(); 23 virtual DiodeTile *getOffTile(); 24 25public: 26 virtual int getRenderShape(); 27 virtual Icon *getTexture(int face, int data); 28 29protected: 30 virtual bool isOn(int data); 31 virtual int getOutputSignal(LevelSource *levelSource, int x, int y, int z, int data); 32 33private: 34 virtual int calculateOutputSignal(Level *level, int x, int y, int z, int data); 35 36public: 37 virtual bool isReversedOutputSignal(int data); 38 39protected: 40 virtual bool shouldTurnOn(Level *level, int x, int y, int z, int data); 41 virtual int getInputSignal(Level *level, int x, int y, int z, int data); 42 virtual shared_ptr<ComparatorTileEntity> getComparator(LevelSource *level, int x, int y, int z); 43 44public: 45 virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); 46 47protected: 48 virtual void checkTickOnNeighbor(Level *level, int x, int y, int z, int type); 49 50private: 51 virtual void refreshOutputState(Level *level, int x, int y, int z, Random *random); 52 53public: 54 virtual void tick(Level *level, int x, int y, int z, Random *random); 55 virtual void onPlace(Level *level, int x, int y, int z); 56 virtual void onRemove(Level *level, int x, int y, int z, int id, int data); 57 virtual bool triggerEvent(Level *level, int x, int y, int z, int b0, int b1); 58 virtual shared_ptr<TileEntity> newTileEntity(Level *level); 59 virtual bool TestUse(); 60};