the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "CombatTracker.h"
3
4class DamageSource;
5
6class CombatEntry
7{
8private:
9 DamageSource *source;
10 int time;
11 float damage;
12 float health;
13 CombatTracker::eLOCATION location; // 4J: Location is now an enum, not a string
14 float fallDistance;
15
16public:
17 CombatEntry(DamageSource *source, int time, float health, float damage, CombatTracker::eLOCATION nextLocation, float fallDistance);
18 ~CombatEntry();
19
20 DamageSource *getSource();
21 int getTime();
22 float getDamage();
23 float getHealthBeforeDamage();
24 float getHealthAfterDamage();
25 bool isCombatRelated();
26 CombatTracker::eLOCATION getLocation();
27 wstring getAttackerName();
28 float getFallDistance();
29};