1#pragma once
2#include "Tile.h"
3#include "Material.h"
4
5class Random;
6
7class ClayTile : public Tile
8{
9public:
10 ClayTile(int id);
11 virtual int getResource(int data, Random *random, int playerBonusLevel);
12 virtual int getResourceCount(Random *random);
13};