1#pragma once 2#include "Feature.h" 3#include "Material.h" 4 5class Level; 6 7class ClayFeature : public Feature 8{ 9private: 10 int tile; 11 int radius; 12 13public: 14 ClayFeature (int radius); 15 16 virtual bool place(Level *level, Random *random, int x, int y, int z); 17};