the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "ChunkStorage.h" 3 4class Level; 5 6class ChunkStorageProfilerDecorator : public ChunkStorage 7{ 8private: 9 ChunkStorage *capsulated; 10 11 __int64 timeSpentLoading; 12 __int64 loadCount; 13 __int64 timeSpentSaving; 14 __int64 saveCount; 15 16 int counter; 17 18public: 19 ChunkStorageProfilerDecorator(ChunkStorage *capsulated); 20 LevelChunk *load(Level *level, int x, int z); 21 void save(Level *level, LevelChunk *levelChunk); 22 void saveEntities(Level *level, LevelChunk *levelChunk); 23 void tick(); 24 void flush(); 25};