the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1/******************************************************** 2* * 3* Copyright (C) Microsoft. All rights reserved. * 4* * 5********************************************************/ 6 7// Sentient Client User API 8// 9// Include this to get access to all user-related Sentient features. 10 11#pragma once 12 13#include "SenClientSys.h" 14 15 16namespace Sentient 17{ 18 //======================// 19 // // 20 // User Data Types // 21 // // 22 //======================// 23 24 /// @brief Roles a user can have in Sentient 25 /// 26 /// @details Roles are not necessarily mutually exclusive. 27 /// A single user may be in multiple roles simultaneously. 28 /// 29 enum SenUserRole 30 { 31 /// The user is a UGC moderator. 32 SenUserRole_UGC_Moderator, 33 34 /// The user has been banned from UGC participation. 35 SenUserRole_UGC_Banned, 36 }; 37 38 39 //======================// 40 // // 41 // User Functions // 42 // // 43 //======================// 44 45 /// @brief Ask Sentient whether a user belongs to the enumerated roles 46 /// 47 /// @param[in] userIndex 48 /// Local index [0-3] of the user whose role is being checked 49 /// 50 /// @param[in] role 51 /// Role to check 52 /// 53 /// @param[out] out_isInRole 54 /// Location to store the output role membership state 55 /// 56 /// @param[in] userCallback 57 /// If this call returns a success code, the userCallback will be called at the end of the asynchronous process. 58 /// 59 /// @param[in] userCallbackData 60 /// Data to be passed to the @a userCallback on completion. 61 /// 62 /// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include: 63 /// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first. 64 /// E_POINTER: out_isInRole is NULL. 65 /// E_FAIL: Failed to spawn server call. 66 /// S_OK: Server call spawned successfully. 67 /// 68 HRESULT SenUserIsInRole( 69 int userIndex, 70 SenUserRole role, 71 bool *out_isInRole, 72 SenSysCompletedCallback userCallback, 73 void *userCallbackData ); 74 75 /// @brief Ask Sentient whether a user belongs to the enumerated roles 76 /// 77 /// @param[in] xuid 78 /// XUID of user whose role is being checked 79 /// 80 /// @param[in] role 81 /// Role to check 82 /// 83 /// @param[out] out_isInRole 84 /// Location to store the output role membership state 85 /// 86 /// @param[in] userCallback 87 /// If this call returns a success code, the userCallback will be called at the end of the asynchronous process. 88 /// 89 /// @param[in] userCallbackData 90 /// Data to be passed to the @a userCallback on completion. 91 /// 92 /// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include: 93 /// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first. 94 /// E_POINTER: out_isInRole is NULL. 95 /// E_FAIL: Failed to spawn server call. 96 /// S_OK: Server call spawned successfully. 97 /// 98 HRESULT SenUserIsInRole( 99 PlayerUID xuid, 100 SenUserRole role, 101 bool *out_isInRole, 102 SenSysCompletedCallback userCallback, 103 void *userCallbackData ); 104}