the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at master 30 lines 744 B view raw
1#pragma once 2 3#include "Model.h" 4 5class ModelPart; 6 7class VillagerGolemModel : public Model 8{ 9public: 10 ModelPart *head, *body, *arm0, *arm1, *leg0, *leg1; 11 12 //VillagerGolemModel() 13 //{ 14 // this(0); 15 //} 16 17 //VillagerGolemModel(float g) 18 //{ 19 // this(g, -7); 20 //} 21 22 VillagerGolemModel(float g = 0.0f, float yOffset = -7.0f); 23 24 void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); 25 void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0); 26 void prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a); 27 28private: 29 float triangleWave(float bob, float period); 30};