the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3
4class TextureHolder;
5
6class StitchSlot
7{
8private:
9 const int originX;
10 const int originY;
11
12 const int width;
13 const int height;
14 vector<StitchSlot *> *subSlots;
15 TextureHolder *textureHolder;
16
17public:
18 StitchSlot(int originX, int originY, int width, int height);
19
20 TextureHolder *getHolder();
21 int getX();
22 int getY();
23 bool add(TextureHolder *textureHolder);
24 void collectAssignments(vector<StitchSlot *> *result);
25
26 //@Override
27 wstring toString();
28};