the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "MobRenderer.h"
3
4class SquidRenderer : public MobRenderer
5{
6private:
7 static ResourceLocation SQUID_LOCATION;
8
9public:
10 SquidRenderer(Model *model, float shadow);
11 virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
12
13protected:
14 virtual void setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a);
15 virtual float getBob(shared_ptr<LivingEntity> _mob, float a);
16 virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
17};