the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at master 17 lines 528 B view raw
1#pragma once 2#include "MobRenderer.h" 3 4class SquidRenderer : public MobRenderer 5{ 6private: 7 static ResourceLocation SQUID_LOCATION; 8 9public: 10 SquidRenderer(Model *model, float shadow); 11 virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a); 12 13protected: 14 virtual void setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a); 15 virtual float getBob(shared_ptr<LivingEntity> _mob, float a); 16 virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob); 17};