the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "Model.h"
3
4class SquidModel : public Model
5{
6public:
7 static const int TENTACLES_LENGTH=8;
8 ModelPart *body;
9 ModelPart *tentacles[TENTACLES_LENGTH];
10
11 SquidModel();
12 virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim = 0);
13 virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
14};