the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "SquidModel.h"
3#include "..\Minecraft.World\Mth.h"
4#include "ModelPart.h"
5
6SquidModel::SquidModel() : Model()
7{
8 int yoffs = -16;
9 body = new ModelPart(this, 0, 0);
10 body->addBox(-6, -8, -6, 12, 16, 12);
11 body->y += (8 + 16) + yoffs;
12
13 for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length
14 {
15 tentacles[i] = new ModelPart(this, 48, 0);
16
17 double angle = i * PI * 2.0 / (double) TENTACLES_LENGTH; // 4J - 8 was tentacles.length
18 float xo = Mth::cos((float)angle) * 5;
19 float yo = Mth::sin((float)angle) * 5;
20 tentacles[i]->addBox(-1, 0, -1, 2, 18, 2);
21
22 tentacles[i]->x = xo;
23 tentacles[i]->z = yo;
24 tentacles[i]->y = (float)(31 + yoffs);
25
26 angle = i * PI * -2.0 / (double) TENTACLES_LENGTH + PI * .5; // 4J - 8 was tentacles.length
27 tentacles[i]->yRot = (float) angle;
28
29 // 4J added - compile now to avoid random performance hit first time cubes are rendered
30 tentacles[i]->compile(1.0f/16.0f);
31 }
32 body->compile(1.0f/16.0f);
33
34}
35
36void SquidModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
37{
38 for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length
39 {
40
41 // tentacle angle is calculated in SquidRenderer
42 tentacles[i]->xRot = bob;
43 }
44}
45
46void SquidModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
47{
48 setupAnim(time, r, bob, yRot, xRot, scale, entity);
49
50 body->render(scale, usecompiled);
51 for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length // 4J Stu - Was 9 but I made it 8 as the array is [0,8)
52 {
53 tentacles[i]->render(scale, usecompiled);
54 }
55}