the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "SkeletonRenderer.h"
3#include "SkeletonModel.h"
4#include "../Minecraft.World/Skeleton.h"
5
6ResourceLocation SkeletonRenderer::SKELETON_LOCATION = ResourceLocation(TN_MOB_SKELETON);
7ResourceLocation SkeletonRenderer::WITHER_SKELETON_LOCATION = ResourceLocation(TN_MOB_WITHER_SKELETON);
8
9SkeletonRenderer::SkeletonRenderer() : HumanoidMobRenderer(new SkeletonModel(), .5f)
10{
11}
12
13void SkeletonRenderer::scale(shared_ptr<LivingEntity> mob, float a)
14{
15 if (dynamic_pointer_cast<Skeleton>(mob)->getSkeletonType() == Skeleton::TYPE_WITHER)
16 {
17 glScalef(1.2f, 1.2f, 1.2f);
18 }
19}
20
21void SkeletonRenderer::translateWeaponItem()
22{
23 glTranslatef(1.5f / 16.0f, 3 / 16.0f, 0);
24}
25
26ResourceLocation *SkeletonRenderer::getTextureLocation(shared_ptr<Entity> entity)
27{
28 shared_ptr<Skeleton> skeleton = dynamic_pointer_cast<Skeleton>(entity);
29
30 if (skeleton->getSkeletonType() == Skeleton::TYPE_WITHER)
31 {
32 return &WITHER_SKELETON_LOCATION;
33 }
34 return &SKELETON_LOCATION;
35}