the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include <vectormath\cpp\vectormath_aos.h>
3class ClipChunk_SPU
4{
5public:
6 void *chunk;
7 int globalIdx;
8 bool visible;
9 float aabb[6];
10 int xm, ym, zm;
11};
12
13
14class LevelRenderer_cull_DataIn
15{
16public:
17 static const int sc_listSize = 8000;
18 float fdraw[6 * 4];
19 Vectormath::Aos::Matrix4 clipMat;
20 int numClipChunks;
21 ClipChunk_SPU* pClipChunks;
22 int numGlobalChunks;
23 unsigned char* pGlobalChunkFlags;
24 int chunkLists;
25 int numToRender_layer0;
26 int numToRender_layer1;
27 int* listArray_layer0; // where to output the display lists to be rendered
28 int* listArray_layer1;
29 float* zDepth_layer0;
30 float* zDepth_layer1;
31 float maxDepthRender;
32 float maxHeightRender;
33 int padding[3];
34};