the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include <vectormath\cpp\vectormath_aos.h> 3class ClipChunk_SPU 4{ 5public: 6 void *chunk; 7 int globalIdx; 8 bool visible; 9 float aabb[6]; 10 int xm, ym, zm; 11}; 12 13 14class LevelRenderer_cull_DataIn 15{ 16public: 17 static const int sc_listSize = 8000; 18 float fdraw[6 * 4]; 19 Vectormath::Aos::Matrix4 clipMat; 20 int numClipChunks; 21 ClipChunk_SPU* pClipChunks; 22 int numGlobalChunks; 23 unsigned char* pGlobalChunkFlags; 24 int chunkLists; 25 int numToRender_layer0; 26 int numToRender_layer1; 27 int* listArray_layer0; // where to output the display lists to be rendered 28 int* listArray_layer1; 29 float* zDepth_layer0; 30 float* zDepth_layer1; 31 float maxDepthRender; 32 float maxHeightRender; 33 int padding[3]; 34};