the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1/* SCE CONFIDENTIAL
2PlayStation(R)3 Programmer Tool Runtime Library 430.001
3* Copyright (C) 2007 Sony Computer Entertainment Inc.
4* All Rights Reserved.
5*/
6
7/* common headers */
8#include <stdint.h>
9#include <stdlib.h>
10#include <spu_intrinsics.h>
11#include <cell/spurs.h>
12#include <cell/dma.h>
13#include <cell/spurs/job_queue.h>
14
15#include "CompressedTileStorage_SPU.h"
16#include "..\Common\DmaData.h"
17
18// #define SPU_HEAPSIZE (128*1024)
19// #define SPU_STACKSIZE (16*1024)
20//
21// CELL_SPU_LS_PARAM(128*1024, 16*1024); // can't use #defines here as it seems to create an asm instruction
22
23
24static const bool sc_verbose = false;
25
26CellSpursJobContext2* g_pSpursJobContext;
27
28void cellSpursJobQueueMain(CellSpursJobContext2 *pContext, CellSpursJob256 *pJob)
29{
30// CellSpursTaskId idTask = cellSpursGetTaskId();
31 unsigned int idSpu = cellSpursGetCurrentSpuId();
32
33 if(sc_verbose)
34 spu_print("CompressedTile [SPU#%u] start\n", idSpu);
35
36 g_pSpursJobContext = pContext;
37// void* pVolatileMem = NULL;
38// uint32_t volatileSize = 0;
39// ret = cellSpursGetTaskVolatileArea(&pVolatileMem, &volatileSize);
40// spu_print( "----------------- CompressedTile SPU Memory ------------------\n"
41// "Stack : %dKb\n"
42// "Heap : %dKb\n"
43// "Prog : %dKb\n"
44// "Free : %dKb\n"
45// "-------------------------------------------------------------\n",
46// SPU_STACKSIZE/1024,
47// SPU_HEAPSIZE/1024,
48// 256 - ((SPU_HEAPSIZE+SPU_STACKSIZE+volatileSize)/1024),
49// volatileSize/1024);
50
51
52// uint32_t eaEventFlag = spu_extract((vec_uint4)argTask, 0);
53 uint32_t eaDataIn = pJob->workArea.userData[0];
54 uint32_t eaDataOut =pJob->workArea.userData[1];
55
56 TileCompressData_SPU compressedData;// = new TileCompressData_SPU;
57 DmaData_SPU::getAndWait(&compressedData, eaDataIn, sizeof(TileCompressData_SPU));
58 compressedData.uncompress(eaDataOut);
59
60 if(sc_verbose)
61 spu_print("CompressedTile [SPU#%u] exit\n", idSpu);
62}
63