the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at master 18 lines 537 B view raw
1#pragma once 2#include "HalfTransparentTile_SPU.h" 3 4class GlassTile_SPU : public HalfTransparentTile_SPU 5{ 6public: 7 GlassTile_SPU(int id) : HalfTransparentTile_SPU(id) {} 8 9 virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face) // from parent class, here because it needs storgage 10 { 11 int id = level->getTile(x, y, z); 12 if (!ms_pTileData->glassTile_allowSame && id == this->id) return false; 13 return Tile_SPU::shouldRenderFace(level, x, y, z, face); 14 15 } 16 17 virtual int getRenderLayer() { return 0; } 18};